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Simple level building

Simple level building

Hiber Level Design/Theory

This tutorial demonstrates how to build a simple level from first block to last.

Basic controls in Hiber's game creator

Basic controls in Hiber's game creator

Hiber Mapping/Technical

This video demonstrates the basic controls used when building a level in Hiber.

Creating a basic platformer level

Creating a basic platformer level

Hiber Level Design/Theory

In this short tutorial video, we demonstrate how you can build a short platform level with ease, by using various assets. As always, no coding is required...

Koro Karewe - Keeping Players Playing

Koro Karewe - Keeping Players Playing

Kan Rebe! Design/Concepts

The koro karewe is very important in the Kiribati culture. Here I discuss how I implemented this into my game while looking at what makes a game addictive...

Top 5 ASO Techniques Every Developer Should Use

Top 5 ASO Techniques Every Developer Should Use

Other Tutorial

Every wondered how to stand out in an increasingly competitive app store scene? Read more to learn the top 5 ASO techniques to ensure your app stands...

Save The Emoji - Active AR Game

Save The Emoji - Active AR Game

Save The Emoji PR

If you remember the heydays of Pokemon Go and became entrenched in the game full on, then you have a new adventure to try.

Change colors of sprites from code in Unity

Change colors of sprites from code in Unity

To Eat Love Textures

Adding temporary effects to sprites using shader variables and manipulating them from script.

How to make space invaders (Classic Arcade) game in BGE. and python programming

How to make space invaders (Classic Arcade) game in BGE. and python programming

Blender Game Engine Server Side Coding 1 comment

How to make space invaders (Classic Arcade) game in Blender Game Engine and python programming. Basic modelling like 3D pixel art.

About time-based events in Space Riot - #Devlog 1

About time-based events in Space Riot - #Devlog 1

Space Riot Client Side Coding

Welcome to the first Devlog for Space Riot! In this article I will explain how time-based variation in terms of the gameplay is implemented in Space Riot...

Creating a Custom Scripting Language For In-Game Events

Creating a Custom Scripting Language For In-Game Events

Chuck Jones: Space Cop of the Future Client Side Coding

Ever wanted to know what it takes to make a programming language, its often easier than you think!

Can You Localize a Small Indie Game for Free?

Can You Localize a Small Indie Game for Free?

Other Tutorial

Game localization always comes with a price, if you want to get maximum downloads and sales with each release. However, not all indie game developers...

A New Approach To Turn-Based Strategies

A New Approach To Turn-Based Strategies

Ash of Gods: Redemption Design/Concepts

This article describes a new approach we took to implement the turn-based combat in an RPG with some twists to the traditional rules.

Making an Impressive Trailer for your Game with Zero budget

Making an Impressive Trailer for your Game with Zero budget

Tower Fortress PR

A simple guide on how to make a trailer without spending a dime.

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Labyrinth Robots Other 3 comments

Simple way for mobile games using Unity to save battery power.

Time Manipulation in Unity - Level Creation

Time Manipulation in Unity - Level Creation

Lintrix Client Side Coding 2 comments

Time manipulation & custom timeline uses for level creation in Unity.

every.thing.built: Easy management of buildings resources

every.thing.built: Easy management of buildings resources

Level Design/Theory Tutorial

We all are daunted by finding, managing and implementing resource files. How can a team of artist, designers and coders share in common without the stress?...

4 Quick Tips for Concept Artists who want to be in Gamiing

4 Quick Tips for Concept Artists who want to be in Gamiing

Concept Art Tutorial

Concept artist are great and generally their art speaks for themselves but here is two hints to help you get to/impress game devs and two tips to help...

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv

DeadRiot Other

Getting exposure for your game via Twitter is easy if you apply this one, cost-free tactic.

Debunking #5 YouTube Myths For GameDev

Debunking #5 YouTube Myths For GameDev

PR Tutorial

YouTube is one of the best channels to promote your game, increase its visibility and acquire new fans and potential customers. All you have to know is...

Walk cycle tutorial

Walk cycle tutorial

Her Majesty's SPIFFING Animation

We compress an hour of animating into an 11 minute tutorial showing you the process of putting together a walk cycle ready to be exported into a game...

XNA dynamic content compilation without a content project

XNA dynamic content compilation without a content project

Client Side Coding Tutorial

Having to deal with a content project is a pain, right? Learn how we fixed this flaw in an otherwise great framework.

High speed projectile fun

High speed projectile fun

Client Side Coding Tutorial 5 comments

Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...

How to play

How to play

CaveExpress Design/Concepts

Describes the characters and goals of CaveExpress and gives a small how-to-play guideline.

Unity Tutorial Series (Post 1-50)

Unity Tutorial Series (Post 1-50)

Level Design/Theory Tutorial 2 comments

This is an Introduction to my 2013 Unity Beginner to Advanced Tutorial Series. This will go for 50 Written Posts with Step by Step Instructions, Reference...

UDK Tutorial Series (Post 1-50)

UDK Tutorial Series (Post 1-50)

Mapping/Technical Tutorial 1 comment

This is an Introduction to my 2013 UDK Beginner to Advanced Tutorial Series. This will go for 50 Written Posts with Step by Step Instructions, Reference...

How To Make A Tic-Tac-Toe Game In Notepad!

How To Make A Tic-Tac-Toe Game In Notepad!

Client Side Coding Tutorial 19 comments

This tutorial features how to make a Tic-Tac-Toe game only using notepad!

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Players Modelling Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Useful Third-party Libraries

Useful Third-party Libraries

Client Side Coding Tutorial 1 comment

Read our discussion about picking good third-party libraries, and avoid making the same mistakes we did.

How to Texture in Blender

How to Texture in Blender

Textures Tutorial 1 comment

Just a short tutorial about the basics of adding textures to a model in Blender.

Making An Anime -Photoshop

Making An Anime -Photoshop

Concept Art Tutorial

Learning to making an Anime with Photoshop or Gimp(though difficult with gimp) ...........& coloring it perfectly

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How To Make A Tic-Tac-Toe Game In Notepad!
How To Make A Tic-Tac-Toe Game In Notepad! Intermediate Client Side Coding
Creating HD Eyelashes for Characters
Creating HD Eyelashes for Characters Intermediate Players Modelling
Change colors of sprites from code in Unity
Change colors of sprites from code in Unity Intermediate Textures
How to create an in-game pause menu?
How to create an in-game pause menu? Intermediate UI/HUD
6 steps to play with player's mind
6 steps to play with player's mind Intermediate Design/Concepts
Splitscreen input
Splitscreen input Basic Other
The Five and a Half Filters of Game Creation
The Five and a Half Filters of Game Creation Intermediate Design/Concepts
Personal Daemon
Personal Daemon Advanced Design/Concepts
Texturing human Skin without photos in Photoshop
Texturing human Skin without photos in Photoshop Intermediate Textures
Creating a Custom Scripting Language For In-Game Events
Creating a Custom Scripting Language For In-Game Events Basic Client Side Coding
Quake/Solitude Terrian Making
Quake/Solitude Terrian Making Basic Mapping/Technical
Creating a basic platformer level
Creating a basic platformer level Basic Level Design/Theory
What a game designer needs to know?
What a game designer needs to know? Basic Design/Concepts
Use Blender animations in Quake Mods
Use Blender animations in Quake Mods Basic Animation
How to hide the cursor?
How to hide the cursor? Basic Other
How to set up a mod
How to set up a mod Basic Client Side Coding
How to create main menu
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Splitscreen cameras
Splitscreen cameras Basic Other
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