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A group dedicated to indie and standalone game development.

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Godot game development tips and tricks

Godot game development tips and tricks

Other Tutorial

Tips and tricks to start video game development: part 1

No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning

No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning

Just Keep Running Design/Concepts

As someone who makes games, speedrunning is the finest form of flattery. So, I tried to optimize my game “Just Keep Running” for speedrunning, and...

How to Optimize your Steam Page

How to Optimize your Steam Page

Other Tutorial 1 comment

Your Steam Page is a strategic place to promote and sell your video game! Find a good title for your game, a catchy short description named hook, an explicit...

How to do regular Updates

How to do regular Updates

Raptor Territory Management

You want to update your game every week or every month? Specially in early access it can be frustrating for players to wait long for a game. Here i want...

Achieve Game Visibility Like a Pro Without Wasting Months on How-Tos

Achieve Game Visibility Like a Pro Without Wasting Months on How-Tos

PR Tutorial

There are approximately 21 games coming out Every Day on Steam. Imagine how many games that would be in a single month. No matter how good your game...

3 Books to Level You Up in #GameDev, Guaranteed!

3 Books to Level You Up in #GameDev, Guaranteed!

Level Design/Theory Tutorial

A Boost to Level 1000 in Game Design! Starting from game feel, the psychology behind game design, how we experience games, and what a great game/level...

How to a Great Story and Relatable Characters

How to a Great Story and Relatable Characters

Design/Concepts Tutorial

If you're one of those peeps who simply LOVE good stories and engaging characters, then take a look at some of those writing techniques I use for my novels...

3 Things I Wish I Knew when I started Level Design

3 Things I Wish I Knew when I started Level Design

Level Design/Theory Tutorial

Do you think Level Design is easy? Think Again! Having a memorable, engaging and intuitive level design takes a lot of practice, experience and the right...

Introduction to the elemental tetrad

Introduction to the elemental tetrad

Design/Concepts Tutorial

A quick overview of the game from the elementary tetrad to Jesse Schell's analysis. This tool helps me a lot in different situations, especially when...

One image to rule them all – Tips for your game’s Small Capsule on Steam

One image to rule them all – Tips for your game’s Small Capsule on Steam

Rise of Humanity PR

Hello Fellow Indiedevs! Here’s a few tips and tricks on how you can get more traffic to your game’s Steam page with your capsule artwork. It’s all...

How to make a trailer for your game in 7 (+1) essential steps

How to make a trailer for your game in 7 (+1) essential steps

Rise of Humanity PR 2 comments

In an ideal world, game developers would have all the time and resources to make the game of their dreams. We’d all be creating our games from our seaside...

Pimp your game’s Steam page in 10 easy steps (+1 difficult one)

Pimp your game’s Steam page in 10 easy steps (+1 difficult one)

Rise of Humanity PR 2 comments

In this article, I'd like to give some tips to fellow gamedevs on how they can revamp their game's Steam page and increase its visibility in 10+1 essential...

Dissolve Effect (Lightning)

Dissolve Effect (Lightning)

Unreal Engine 4 UI/HUD

Hi. In this time, we are going to create a Dissolve Material.

Aura Effect

Aura Effect

Unreal Engine 4 PR

This tutorial is about how to make aura effect emitting around the character.

How to increase the creativity in the game design?

How to increase the creativity in the game design?

Parallel Level Design/Theory 5 comments

I have always found myself in the need to seek new sources of inspiration, whether for a personal or professional job. One of the best...

Upgrading a Project to a Newer Unity Version (2019 LTS to 2020 LTS Edition)

Upgrading a Project to a Newer Unity Version (2019 LTS to 2020 LTS Edition)

Absolute Territory Management

The best way to upgrade your Unity project to a newer version of Unity.

How planet design/UI evolved across 4 years... AKA the importance of shaders!

How planet design/UI evolved across 4 years... AKA the importance of shaders!

Lilith Odyssey Textures

The 4-year evolution process of our in-game planets/moons/asteroids. AKA why color matters!

9 Tips on Localizing Audio

9 Tips on Localizing Audio

Voice Acting Tutorial

In this article, we will share some tips on how to interact with recording studios and localization services, how to optimize and accelerate the process...

How Much Time and Energy Could Making an In-House Video Cost a Game Development Studio?

How Much Time and Energy Could Making an In-House Video Cost a Game Development Studio?

Other Tutorial 2 comments

This article takes a close look at the potential time costs lurking behind deciding to go in-house with producing a game promo video. But be forewarned...

How to Write a Kickass Game Description

How to Write a Kickass Game Description

PR Tutorial

Article outline: 1 - Anatomy of a great game description (DOs) | 2 - Game description mistakes (DONTs) | 3 - Tips for creative writing.

Tuto: Visualizing game analytics with Elasticsearch and Kibana

Tuto: Visualizing game analytics with Elasticsearch and Kibana

Unspottable Other

For the steam summer festival, we released the first demo of our game: Unspottable. This is a quick summary of the data points we are gathering and how...

Timelapse of character animation in Spine2d

Timelapse of character animation in Spine2d

Almost My Floor Animation 2 comments

Check out how to make simple character animation in spine for your game projects.

How to create rope physics by logic?

How to create rope physics by logic?

Fulvinter PR 2 comments

In this article, we explain how to create rope physics when the physic is an important part of the gameplay and using the physics engine can generate...

Making an Engine: Terrain Rendering

Making an Engine: Terrain Rendering

Zero Sum Future Textures

Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...

Game Naming

Game Naming

Design/Concepts Tutorial

Game naming can be probably one of the most troubling part of designing a game. Failure in naming can cause a lot of problems with title recognition and...

Making a Modern Vector Graphics Game (Updated)

Making a Modern Vector Graphics Game (Updated)

Paradox Vector Design/Concepts 7 comments

This updated article, which now includes Unity C# script, will help game developers imagine a new retrograde trend in game graphics, inspired by the vector...

All you should know about indie games marketing

All you should know about indie games marketing

PR Tutorial

Basic tips for indie games marketing, without any money. You can get know about Buyer Persona, directing content, AIDA, using tags, searching for audience...

Coding realistic Smoke and Dust effects in Fusion 2.5

Coding realistic Smoke and Dust effects in Fusion 2.5

Other Tutorial

In my mind, beside the graphic look of things, the realism is always connected as close as possible to the laws of nature. Around us things like dust...

Bossgard - How to release your game live on stream!

Bossgard - How to release your game live on stream!

BOSSGARD PR 2 comments

Last week we released Bossgard in Early Access and we decided to organize a live release on Steam Broadcast. We learned a lot in the process and we felt...

DIY Market Research for Indie Game Devs

DIY Market Research for Indie Game Devs

Other Tutorial

Ah, market research. Just seeing those words probably sent shivers down your spine. Market research for indie game devs is often your worst nightmare...