Yurei is a top-down, arena-style slasher game. Face off fearsome enemies where you will slash, dodge, and eliminate those that stand on your path for revenge. Grab your katana, fight with honor, and prove your skills.
For February, I decided to switch my development process. Now, each month will end with me delivering a milestone. For February, the milestone was getting...
overhauled forest area and refining boss behavior (devlog #39)
On January I defined a new way of organizing. It revolves around milestones, goals and tasks.
i wish i organized myself like this before...!
Updated tutorial videos, new VFX for attacks, and new animation on shop. A look at playtests and how they will help shape the game. Plus! Developing an...
insanely small but awesome new visuals + playtesting in the house (devlog #41)
Created the Stage Designer Tool to help me balance the levels in Yurei. Improved all stages in the castle area.
stage designer tool and castle stages improved (devlog #40)
For the past two months, I have not been able to continue work on the game. I'm back this weekend and plan to continue.
game plan
Over the past weeks, I wrote an entirely new FSM system. It uses a more traditional approach of writing classes for the FSM and the states for each character...
charged dash attack
The first major update of this version is the addition of a pathfinding system.
v0.7.0: pathfinding
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