Theseus goes to Crete in order to defeat once and for all the Minotaur that lurks in the labyrinth. To do that, Theseus must adventure himself in the big maze and find the creature.
With only a few days away from launching the game, here is our promo art!
devlog #16 - promo art
Check the concepts of the music that will involve the game's atmosphere.
devlog #15 - music concepts
Our hero has the run and attack animations to be showned.
devlog #14 - character animations
Some sketches, values and color studies. Watch step by step !
devlog #13 - character concept
Watch all the process to our game logo, and know our new name !
devlog #12 - logo
Game testing is one of the most important things in making a game!
devlog #11 - alpha testing
Watch the different prototypes for our traps and how they work.
devlog #10 - traps concept
Check the creation and some details of one of our levels.
devlog #9 - working on levels
Know the history of our hero and his adventure on Crete.
devlog #8 - the history of theseus
Ideas for a enemy variation and enemy color study.
devlog #7 - enemy variation
What will the game look like? Here’s some prototypes!
devlog #6 - game prototypes
Know our ideas for the start menu, with different approaches.
devlog #5 - main menu ideas
Here's our enemy concept: The behavior and first look.
devlog #4 - enemy concept
Know our main mechanics: attack and dodge explained.
devlog #3 - main mechanics
Inspirations and Beginnings of the Game: Ancient Greece
devlog #2 - first steps
We will present you the team and the roles behind the work of our members.
devlog #1 - know the team!
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