In 1995, after the disappearance of some researchers, Teresa Moontyners, a private investigator, was sent to a remote place in northern Italy on the border with Switzerland. In this place a cave was found which, seen from the outside, gave the idea of a beast's snout, hence the name of the cave of the beast. Teresa will be left in the vicinity of the installation in which the research team lives. The adventure begins with simple riddles and continues with more complicated riddles. During her investigations, certain events will occur that will inevitably change the course of the search.
The big day has come! From today Teresa Moontyners - In the lair of the Beast is on Steam.
teresa moontyners - released on steam
Finally, the procedure on the Steam store was completed and everything was accepted.
teresa moontyners - on steam
Today it is with great pleasure that I open this update post announcing the end of the adventure development.
teresa moontyners - development finished
The much coveted vacations have arrived, perhaps not for everyone, but for most people this is the time when they turn their gaze to their favorite vacation...
teresa moontyners - happy vacation
I had hoped to finish this level more quickly, but that is not the case.
teresa moontyners - last level progress
Here I am, I started with the development on the last level.
teresa moontyners - last level development
And so we come to another game news. I try to better explain what I wrote in the previous update about the possibility of the two endings.
teresa moontyners - development updates
And so taking advantage of these days of vacation, I finished the third chapter of the game, finally the adventure will now continue outside these dark...
teresa moontyners - third act finished
Today I am going to tell you about the last idea I had and which I managed to implement.
teresa moontyners - temple scene, last puzzle
The summer period is coming to an end and slowly we all go back to our regular life or at least this is what we have been hoping for a couple of years.
teresa moontyners - temple scene, first puzzle
Here we are in the middle of July, many people suspend their main occupation to start organizing their summer holidays and I step in with a new update...
happy holidays
A warm welcome to everyone with the usual appointment on the status of development of the game. Let's start by saying that the end of the second chapter...
third act, the temple
The development of the second act of Teresa Moontyners - In the lair of the beast it's almost finished.
end of second act
I noticed, during the development of the adventure, that sometimes you find yourself imagining what would be the most correct way for a character to speak...
teresa moontyners - the dialogue system
Implementing the compass for my inexperience, it was quite problematic, but in the end I managed to get a result that satisfies me.
teresa moontyners - the compass, logic and display method
A self-respecting graphic adventure must have characters with whom to identify, and characters with whom to interact.
teresa moontyners - character and png
Today I'm here to talk about how I approached the labyrinth section.
teresa moontyners labyrinth management
Despite the fact that it has been a year held to ransom by this pandemic that shows no sign of abating and continues to frighten, here we are at Christmas...
teresa moontyners - in the lair of the beast update
Teresa Moontyners In the lair of the beast, is born from the desire to independently create a video game that can, in its own small way, bring back the...
teresa moontyners - in the lair of the beast
Here we are back with a new title in development. Teresa Moontyners – Lair of the beast.
demo – teresa moontyners – in the lair of the beast
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