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Swipey Rogue is an Arcade Mashup of Swipe-Action Auto-Running & Dungeon-Crawling Room-Puzzling. Master and Explore endless rooms in Mythical, Dungeonous, Dwarven Mines while controlling your always running hero with simple direction swipes. Test your skills in Challenge Saga, or push your luck in Free Running mode.

Report RSS Swipey Rogue (mobile arcade/rogue): Devlog 11 - Services & UI Progress

Swipey Rogue is an arcade mashup of swipe action auto-runners and action rpgs. It has been in development for 3 months now and is nearing completion. While creating this game, I'm also creating my independent game studio First-Order Games. I've been doing a lot of logistics work to get the company set up while trying to make this game at the same time. It's been an exciting and difficult challenge. Today's update is all about Services & UI progress.

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Swipey Rogue - devlog 11 - preview (fixed)

Swipey Rogue

Current Development Logs:

Devlog 1 - Introduction
Devlog 2 - Video Update & New Dungeon Tile
Devlog 3 - Props & Loot
Devlog 4 - Composer, Progression & Videos
Devlog 5 - 2D Art Overhaul Begins
Devlog 6 - Video, New Enemies, 50 levels!
Devlog 7 - Video, Stats & Accomplishments
Devlog 8 - Heavy Construction
Devlog 9 - Road to Beta
Devlog 10 - In-Game Shop & Menus
Devlog 11 - Services & UI Progress
Devlog 12 - Beta!
Devlog 13 - Frozen Area Preview
Devlog 14 - HUD Finalization
Devlog 15 - Gadget Area Preview
Devlog 16 - Magic Area Preview
Devlog 17 - "Free Running" Mode
Devlog 18 - Rank-Up & Perks
Devlog 19 - Full Soundtrack
Devlog 20 - Free Running Polish
Devlog 21 - Finishing Up
Devlog 22 - Last Additions
Devlog 23 - iOS Submission
Devlog 24 - Prize Codes
Devlog 25 - Making a Press Kit


Devlog 11 - Services & UI Progress:



I've been offline for a while working on services. Not much to share (advertising doesn't make for good screenshots, hah!). But most of it is done, Harah!

Biggest accomplishment is Game Center connectivity. I created all the leaderboards and achievements for Adventure Mode on iTunes Connect. Then I made a code wrapper so when I do this all over again for Google Play on Android I won't have to mess around in the code as much. My game logic code calls my wrapper function to report all the various Leaderboard scores and Achievements progress. That's all done now (yay, the more leaderboards and achievements, the more you have to speckle this stuff all over the place).

Video Replays were already working, but I've added a button to view/share and smoothed out the record/stop flow.

Video Advertising is working, and disable-able. I'm using Unity Ads. It works and I have a button on the main menu to turn them off.

Next task is to integrate IAP so you can pay $0.99 to remove ads forever. Then I have to look into purchase restoration, or cloud save so that you still have ads disabled if you ever remove the app and re-install it, or install it on another device. I've converted my apple developer account from a personal to a company account so it is officially named First-Order Games now instead of just my name. Also, I've connected my business bank account with itunes connect and created the "paid apps" contract with Apple. All of that had to be done before I can create the in-app purchase. It's like dominoes doing this service work. There's always a few more things you have to line up before you can finish the task you want to do right now.


Demo - Leaderboards, Achievements, Video Replays, Ads:



Here's a demo video of all recently integrated services.


Adventure Mode Leaderboards Breakdown:



These are the current leaderboards (there will be more when Gauntlet Mode is finished):

  • Total Score (higher is better, combined score of all rooms in Adventure Mode)
  • Total Time (lower is better, combined time of all rooms in Adventure Mode)
  • Molten Area Total Score (higher is better, combined score of all Molten Area rooms)
  • Molten Area Total Time (lower is better, combined time of all Molten Area rooms)
  • Frozen Area Total Score (higher is better, combined score of all Frozen Area rooms)
  • Frozen Area Total Time (lower is better, combined time of all Frozen Area rooms)
  • Gadget Area Total Score (higher is better, combined score of all Gadget Area rooms)
  • Gadget Area Total Time (lower is better, combined time of all Gadget Area rooms)
  • Magic Area Total Score (higher is better, combined score of all Magic Area rooms)
  • Magic Area Total Time (lower is better, combined time of all Magic Area rooms)


Adventure Mode Achievements Breakdown:



These are the current achievements (there will be more when Gauntlet Mode is finished):

Molten Area

  • Escape 50 Molten Rooms
  • Defeat All Enemies in 50 Molten Rooms
  • Beat Speedrun in 50 Molten Rooms
  • Purchase Molten Axes of Awesome (permanent attack buff item, Molten Area only)
  • Purchase Molten Helm of Awesome (permanent defense buff item, Molten Area only)
  • Purchase Molten Boots of Awesome (permanent speed buff item, Molten Area only)

Frozen Area

  • Unlock Frozen Area
  • Escape 50 Frozen Rooms
  • Defeat All Enemies in 50 Frozen Rooms
  • Beat Speedrun in 50 Frozen Rooms
  • Purchase Frozen Axes of Awesome (permanent attack buff item, Frozen Area only)
  • Purchase Frozen Helm of Awesome (permanent defense buff item, Frozen Area only)
  • Purchase Frozen Boots of Awesome (permanent speed buff item, Frozen Area only)

Gadget Area

  • Unlock Gadget Area
  • Escape 50 Gadget Rooms
  • Defeat All Enemies in 50 Gadget Rooms
  • Beat Speedrun in 50 Gadget Rooms
  • Purchase Gadget Axes of Awesome (permanent attack buff item, Gadget Area only)
  • Purchase Gadget Helm of Awesome (permanent defense buff item, Gadget Area only)
  • Purchase Gadget Boots of Awesome (permanent speed buff item, Gadget Area only)

Magic Area

  • Unlock Magic Area
  • Escape 50 Magic Rooms
  • Defeat All Enemies in 50 Magic Rooms
  • Beat Speedrun in 50 Magic Rooms
  • Purchase Magic Axes of Awesome (permanent attack buff item, Magic Area only)
  • Purchase Magic Helm of Awesome (permanent defense buff item, Magic Area only)
  • Purchase Magic Boots of Awesome (permanent speed buff item, Magic Area only)

Secret / Global

  • Die 1000 times in Adventure Mode


UI Progress:



2nd draft of game logo
Swipey Rogue - devlog 11 - screenshot 06

Splash Screen & Main Menu
Swipey Rogue - devlog 11 - screenshot 01

Adventure Mode - Overworld Map
Swipey Rogue - devlog 11 - screenshot 03

Adventure Mode - Scrolling Progression Area Maps
Swipey Rogue - devlog 11 - screenshot 04

Adventure Mode - Room Stats
Swipey Rogue - devlog 11 - screenshot 05


Thanks!



Thanks again for tuning in. There has been a lot of progress, but not much to show in the game itself. Working on services can be a little frustrating like that. You sort of get lost in it and forget about the game itself. There so much of it! But, it's all worth the work in the end. Leaderboards and Achievements are fun, and I hope the replay system gets people excited about sharing their accomplishments in the game.

Follow Swipey Rogue and First-Order Games
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Website | Twitter | Tumblr | Facebook | YouTube | Google Plus | Touch Arcade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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