An indie game project with the goal of reviving our favorite game type, the epic space adventure! By mixing favorite aspects of classics like StarFlight, Star Control, SunDog, Universe, and Tradewars, we hope to bring what we loved as kids to the current generation. Quirky aliens, arcade space battles, planetary mining, and adventure around the galaxy -- should keep us busy developing for a while. The project is a family affair, Wife on art, son on music, and code-monkeying by me. We are currently in early development for the PC,Mac,Linux platforms... XboxOne or PS4 if we can swing it.
I really wish I could post some vids of the program here because its so cool; I just really hope ya'll come try it out from our discord server or at least...
friktal glass
Oh..... the AI pwned me AGAIN! I love it :) The Krex and Benev AIs are now complete, along with new weapon abilities and difficulty modes.
stardiver - new weapons and ship ai
We are happy to share our first videos of planetary landing! Drop down onto any of the planets in the StarDiver game universe to hunt for alien life...
stardiver: planetary landing
This week we have quite a bit to share with you all from the addition of Orbital battles, Mass Driver kill, Slow Motion direct hits, and a tech demo of...
stardiver: orbital battles and more
Ships are now fully destructible. The damage modeling system supports per-ship-part damage fx, venting atmosphere, debris, ship parts being knocked off...
stardiver - ship to ship damage system
We have been trying to cut down on our workflow for character animation since we have 20+ alien races to make multiple animations for. I thought I'd share...
character rigging toolchain
Project StarDiver hits a major milestone today as the 20th alien ship emerges form the shipyard. Our story arc is set for 20 alien races. The universe...
stardiver milestone hit, 20 alien races!
Our Steam Greenlight Concept page has not run it's course. I wanted to share with other indie's what we got out of it and our stats.
stardiver and steam greenlight concept
Over the last couple weeks we have been hard at work getting the first batch of alien race ship designs complete. We are happy to share the results with...
stardiver: alien races and race ships
We are experimenting with moving away from 3d spaceships in favor of 2D. The big drawback of course was losing the great 3d lighting model. We experiment...
stardiver - 2d sprite lighting for spaceships
StarDiver is moving right along. Join us for a ride through the galaxy.... or at least its current, current development state!
stardiver - take a ride through the galaxy!
The StarDiver team has conquered a major milestone over the last couple of weeks. One of the largest hurdles was proving that we could use 2d concept...
stardiver aliens come to life
It stings.... a LOT -- That sinking feeling when you back away from your work long enough to do a gut check and realize that it is lacking. That sums...
harsh realization, our art doesn't cut it!
StarDiver gets gas giants this week. Come take a look at flowing, churning, bands of gaseous greatness.
gas gas and more gas -- gas giant that is
Project StarDiver is moving right along. Join us for a ride through the galaxy.... or at least its current, early development state!
stardiver - procedural planets and solar exploration
Lots of progress has been made this week. Gravity has been added for stars and planets. Use gravity to slingshot your ship. Be careful with the entry...
krex cruiser taking shape
Krex ship is now playable, with long range flak cannons. Aim the broadside launchers and fire away. The longer you hold fire the further they go. Release...
stardiver - krex vs sundagger
Working hard today on improving the sun, surface, nebula, and over all feel of things.
stardiver - sun surface and fx
We've been working hard on the AI for a spaceship in our game, StarDiver. The game is similar to the old StarControl, StarFlight type games with battles...
stardiver - ai player feedback requested
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