After losing his parents to the bandit cartel, Skettle must help his local town reclaim their farmlands through root-n-toot-n-roll-n-shoot-n gameplay.
The final stretch, how I'm going about it, and when to expect it.
skettle update 15
The project is getting convoluted. Time to refactor and cut out old code.
month off to do maintance
Summary of last month - Diagonal walls. Out of town this month.
skettle update 13
New combat demo and reupload of last month's demo. Overview of new features in remake of first demo's first level.
skettle update 12
There's a new demo and some idle animations for your viewing pleasure.
skettle update 11
Break month. What work I have done summary. Plans for next month.
skettle update 10-ish
Art style determined, first draft of npcs and building facades, easy way to make bandits using assets I have, amount of work estimated for npcs
skettle update 9
Feedback from the demo, new tiles for levels, exploring general character sizes and styles.
skettle update 8
Combat improvements, new combat arena, training scene included from previous updates.
skettle update 6
New playable prototype and dev log. Training level, conversations, production schedule.
skettle update 4
A run down of what I've done this month plus my thoughts and feelings.
skettle update 3
New playable prototype and dev log. Gun effects, designs, overworld layout
skettle update 2
New playable prototype and dev log. Adding doors and dev tilesets.
skettle update 1
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