Your peaceful village is ruthlessly attacked, propelling you into a desperate escape from the relentless pursuers known as the Blackblades. A dangerous quest to uncover the secrets of your mysterious ancestry begins, and your survival hinges on your astute choices and resourcefulness.
Serania grants you absolute control over a narrative that seamlessly merges the best elements of RPGs, choose-your-own-adventure stories, visual novels, and interactive fiction.
With illustrated locations, maps, characters, and items, Serania immerses you in its story. You'll make branching choices, enhance character abilities, engage in turn-based combat, manage your inventory, solve puzzles, explore the game world, and undertake side quests as you unravel the mystery.
Although Serania is a text-based game, I think the power of the visuals in the gaming experience shouldn't be overlooked.
Our minds are wonderful at instantly capturing and assimilating information from visuals, faster than processing words. My aim is to create a design where artwork or visual effects not only enhance the reading journey but also communicate vital information to the player effectively. Moreover, it wouldn't hurt if it delivers a rewarding little boost.
Visually impaired players need not worry: Accessibility remains a core part of the game design, and visual effects always have a screen reader substitute and/or a sound effect substitute.
With the visuals in place, I turned to an improvement of the combat mechanics. In some combats there will now be a new option, where you can choose to anticipate your opponent's next attack.
If you guess correctly, you receive a substantial bonus both in defending against the attack and in launching your subsequent counter-attack.
Now the challenge will be to predict your opponents' next moves. I can reveal to you that their choices are not completely random. Opponents base their decisions on their preferences, their last move, your last move, their stats and your stats. They each have their own little AI to do the choosing. Plus a little randomness ๐
I'm looking forward to the next task ahead of me: Putting more content into the game!
How new characters are created as part of the expanded story in Serania - Path of the Scion (desktop version).