A Killer7 inspired action game where the character only moves on-rails. Combat is done through over-the-shoulder camera, and puzzles are solved in a point & click fashion.
This week, I have two updates to make about Prototype: Murakami.
prototype: murakami progress #19
Lots of progress has been made in making the single most important thing about this game: blood
prototype: murakami progress #18
We’ve now got a set of actions and animations to show the player is hurt, as well as adding particle effects for the enemy dying
progress #17
While major progress is being made on the game, I have to delay it’s release to the end of January.
prototype: murakami progress #14: delayed to end of january
Today, I finally ironed out a lot of bugs I had left-over on the point & click puzzle portions of the game.
prototype: murakami progress #13 (november 2014 #onegameamonth)
You can now carry objects from one location to another with ease
prototype: murakami progress #12 (november 2014 #onegameamonth)
Since today is #ScreenshotSaturday, here are all the screenshots!
prototype: murakami progress #11 (november 2014 #onegameamonth)
Point & click puzzle progress: Drag & drop into the inventory.
prototype: murakami progress #10 (november 2014 #onegameamonth)
There is a new screenshot to show off: Unity-chan is finally holding a gun.
prototype: murakami progress #09 (november 2014 #onegameamonth)
I update the point & click portion of Prototype: Murakami with a rear-view mirror and an inventory space to drop your items into.
prototype: murakami progress #08 (november 2014 #onegameamonth)
I switched tasks and started on something simpler: being able to look around in third-person aiming mode.
prototype: murakami progress #07 (november 2014 #onegameamonth)
I was able to fit in a few hours for Prototype: Murakami to start on the point & click portion of the game.
prototype: murakami progress #06 (november 2014 #onegameamonth)
I fixed the buttons from last time. I've also improved the camera animation to react more quickly.
prototype: murakami progress #05 (november 2014 #onegameamonth)
Today, I added in camera animations to provide better view on the paths the character can take.
prototype: murakami progress #04 (november 2014 #onegameamonth)
Today, I have a prototype of the menu letting you know of the branching paths.
prototype: murakami progress #03 (november 2014 #onegameamonth)
Today, I implemented a button to turn the character around 180 degrees at any point in the game.
prototype: murakami progress #02 (november 2014 #onegameamonth)
A long time ago (2 weeks back, in fact) I said I would make a point & click adventure after being inspired by Ko-op's GNOG.
prototype: murakami progress #01 (november 2014 #onegameamonth)
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