What starts as a simple quest for desert scavenger Amon soon sprawls into a journey where several unlikely heroes join to save Umbra, a beautiful but harsh world that mysteriously stopped spinning thousands of cycles ago. Explore the world of Umbra and face myriads of monsters in exhilarating turn-based combat. Kiting lets you strategically take on as many enemies as you like. The more enemies the more experience gained.
A short progress report on where were at in the game and our plans for the near future!
We have a new gameplay trailer of Earthlock: Festival of Magic.
That means we are 1/3 of the way to our goal and we still have 29 days to go. We are extremely confident we will get this project to the finish line and...
Finally after much delay we are live with our new Kickstarter Campaign! We have worked super hard the last months and are extremely excited and proud...
Please help us spread the word about our kickstarter.
After the awesome Greenlight process, we're going ahead with a Kickstarter!
After a short 15 days on Greenlight, Festival of Magic has been approved!
We went live with Festival of Magic on Steam Greenlight a day ago!
Welcome to Suvia, the grand capital of Umbra! Frits presents a few new concepts and designs for Festival of Magic.
We're working on new areas for Festival of Magic and wanted to give you guys a look at some early sketches.
After PAX we recorded a gameplay video from the alpha we wanted to share with you!
Tired but very happy, Fredrik, Bendik and Frits are back from PAX Prime in Seattle. At PAX gamers had the first chance to try a playable alpha build of...
A couple of new buildings that are going into a new and improved Plumpet Island, moodboards and sketches ahoy!
Every RPG worth a damn needs to have some goblins! FoM is no different, in fact one of the first enemies you'll meet in the game is a goblin.
A quick update on SnowCastle's trip to GDC in San Fransisco.
We had a blast at GDC last week! Here is the latest trailer showing off more scenes from the game. Please note that we are still very early in development...
A quick update on us, and some concept art from the Dockyard environment
We would like to share with you how we have done the level design on these two islands.
More concept art from the Zenit Desert, a temple and a puzzle.
"Look! He's just a little guy!" No he's not! And he'll stomp your face in if you think otherwise! The crabbler is in 3D, guys! I've spent the past few...
I've been working on Ivory for the past few weeks. She's the female protagonist and is a contrast to Amon both in looks and background. She's a ranger...
Shorter post where we show the production art/ortho of the Rock Crabler.
This week we looked at how to design and implement variations of each creature type in FoM.
Concept art from a work in progress area we're currently designing.
In this post I will explain what we are trying to achieve with our combat design, and why. In short we wanted to simplify the RPG Stats'N Skills, but...
The process of designing an armored monster for the Desert environment of FoM.
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