A simple 2D platformer, inspired from games like Super Mario Bros. and Rayman. To solve puzzles, the friendly alien Phil can magically remove a block from one place and put it to another.
Since the last demo many improvements were made. Let's check out some of the new features!
One major improvement is regarding the pause screen. If you pause the game, the amount of coins and enemies left in the level will be displayed.
This information can be quite usefull, since interesting things can happen, if you manage to kill all enemies or collect the coins.
No platformer is complete without moving platforms. Now you can find different moving platforms in Phil's Adventure.
BTW: If you want to know how I implemented moving platforms and other flying objects. You can find an example project for all this here:
One of the biggest improvements is that Phil's Adventure now features a dialogue system with speech bubbles. Phil can now talk to his friends and they can give him hints or ask him for help.
I created several new enemies, some will make their way into the upcoming demo.
The demo will feature three levels with new puzzles to solve. For this I implemented switches and blocks, which can change their visibility.
Additional minor fixes were made regarding the camera, collision detection and the maps. You will be able to try out all the new features for yourself soon, since a new alpha demo is comming.
I hope you like the new features and will enjoy the new demo.
Have fun everyone!
-Flo
Full example project, which shows how to implement flying platforms or other objects, like enemies.
Early demo of Phil's Adventure for Windows. It's only one level and there are many new improvements implemented since this demo. A new updated version...