Okhlos is a game about an angry mob in ancient Greece. You will have to travel all around Greece and conform a very large group of angry people to fight armies, mythological creatures and even the gods themselves! Each stage will have its unique challenges based around the gods they worshipped there. You will have lots of fighting in Sparta, lots of thinking to do in Athens, and lots of partying when facing Dionysius. You get the idea. Also, each unit will have its unique set of skills, making the mob unique each time you play. There will be heroes, warriors, philosophers, slaves, and much more!
The biggest Okhlos update to date is now out! And free for all current and new users!
Here are some of the new enemies that will be in the incoming Okhlos' update.
One of the coolest features of the new update, huge changes to the units markets and some of the new heroes!
Help us testing the new version of Okhlos! Details inside!
This week we talk about our experience Playtesting Okhlos.
This week, we talk about persistent heroes and the importance of balancing persistent stat buffs in a Roguelike.
THE DEV BLOG IS BACK! This week we talk about Lemnos! The volcanic (because, why not?) ancient Greek city, home of Hephaestus!
The latest changes in the latest version of Okhlos, right here in our devblog
Okhlos goes to PAX South. The Steam Page is up. A new trailer is out. And eve more!
The crafty Hephaestus gets the spotlight in our latest development update.
We've launched the Closed Beta! If you pre-ordered Okhlos, check your mail!
Today on the blog we finally wrap up our Spotlight on Okhlos' New Heroes!
Join us today for the third installment of our Spotlight on Okhlos' New Heroes!
Join us for Part 2 of our New Heroes of Okhlos Spotlight! :D
This week, we discuss the first part of Okhlos new heroes!
We are partnering with Devolver Digital to publish Okhlos. Plus Okhlos at PAX!
Hey there! This week we are gonna talk about our interactive dioramas, show how the 3D meshes mix with pixel art. Particularly we are going to talk about...
This week's dev blog update is all about our take on localization using Unity.
Do you want to know what new features we implemented in this version? Check it out here!
What happens when you get covered by non-game media sources.
We are thrilled to announce that Okhlos has won the Best Gameplay Award at the Brazil Independent Games Festival! Out of 700 hundred games, world's third...
Okhlos is competing in the Brazil Independent Games Festival! We are nominated for "Best Gameplay". Here are the contenders
When is morale not morale? When is mob mentality a bar? This and many other riddles solved on the Okhlos devblog!
A look at the new invulnerability effect, and the difficulties of giving player feedback on multiple characters.
A short summary of our experience with the Greenlight campaign and the press coverage of it
After 2+ years of hard work, we are finally entering the final lap! Help us with your vote please!
Vote for Okhlos on Greenlight!And check our pre-order campaign too!
This week we discuss how to put your ego aside and let playtesting change your defined gameplay constants
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