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Nebula Wander started as way to study new approaches on the technical side of game development art and it also became a way to explore artistic and abstract aesthetics. On gameplay side, the first prototype was meant to be a simple planet that you could build on top of it and manage constructions. It was through the process of sketching new ideas directly on the game engine that suddenly a giant turbine appeared on the planet. The flow of the planet felt like something really new. Once it started to wander, a totally different game presented itself.

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Nebula Wander
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Nebula Wander
Platforms
iOS
Creator
3djub
Engine
Unity
Contact
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Homepage
Nebulawander.com
Release date
Game watch
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Style
Genre
Adventure
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @3dju

RT @mairatesta: Brazilian game dev friends: I have a general feeling and would like your thoughts. Do you feel our development scen… T.co

Jan 16 2019

RT @danctheduck: Hello! I'm a game developer and today I turned 45. Some say this is older than the allowed max of 25. Still making… T.co

Jan 9 2019

RT @rafagrassetti: #SpiderVerse is amazing I had to do some Miles Morales art! T.co

Jan 7 2019

RT @RafSarmento: I'M JUST EXPLODING RIGHT NOW BE RIGHT BACK T.co

Jan 7 2019

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Jan 6 2019

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Dec 28 2018

RT @_LucasRizzotto: Just stumbled upon an iPad app called Shade, a node-based shader editor that lets you create shaders with your fing… T.co

Dec 28 2018

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Dec 26 2018

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