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Nebula Wander started as way to study new approaches on the technical side of game development art and it also became a way to explore artistic and abstract aesthetics. On gameplay side, the first prototype was meant to be a simple planet that you could build on top of it and manage constructions. It was through the process of sketching new ideas directly on the game engine that suddenly a giant turbine appeared on the planet. The flow of the planet felt like something really new. Once it started to wander, a totally different game presented itself.

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Nebula Wander
Nebula Wander
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Nebula Wander
Platforms
iOS
Creator
3djub
Engine
Unity
Contact
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Homepage
Nebulawander.com
Release date
Game watch
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Style
Genre
Adventure
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @3dju

RT @ryanwoodwardart: Before 3d tools were part of every pipeline, I had this shot to animate, a rotating beam in space using a 2d warped… T.co

15hours ago

RT @kirkhamilton: Is there a better title sequence in all of video games? I can think of some other good ones (AC2 comes to mind) but… T.co

Mar 14 2019

RT @CorneliaGeppert: Hi i'm Connie, CEO of my game studio Jo-Mei. I’m the Writer, Art Director, Vision Keeper and Gamedesigner creating… T.co

Mar 8 2019

RT @Gaxil: Fur physics has been rewritten and the tool is progressing. You can now comb the fur with the physics active, and t… T.co

Mar 7 2019

RT @ggdevcast: VOLTAMOS! No nosso episódio de retorno abordamos temas delicados e bastante pessoais para todos nós. Trazemos as c… T.co

Feb 21 2019

RT @mairatesta: Brazilian game dev friends: I have a general feeling and would like your thoughts. Do you feel our development scen… T.co

Jan 16 2019

RT @danctheduck: Hello! I'm a game developer and today I turned 45. Some say this is older than the allowed max of 25. Still making… T.co

Jan 9 2019

RT @rafagrassetti: #SpiderVerse is amazing I had to do some Miles Morales art! T.co

Jan 7 2019

RT @RafSarmento: I'M JUST EXPLODING RIGHT NOW BE RIGHT BACK T.co

Jan 7 2019

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