Mushroom Crusher Extreme is an isometric arcade-style fantasy game, where you take control of Zenon, a mage with a mission to repel the invasion of giant Shrooms on his native archipelago. Battle against time and use your elemental magic to vanquish the invaders before it's too late!
A new update is coming up next week. While it's cooking, our designer and artist, Tuukka, is explaining its main feature - Plain Trinkets.
crusher chronicles #9: plain trinkets
In this week's update we're introducing HUD adjustment menu and more.
early access diaries #7: under the hud
Our programmer, Ilkka, explains how the recently released MCE Online Co-op mode works. Long story short: it's complicated!
crusher chronicles #8: how the online co-op works
We discuss our first update of the year, containing Online Co-op mode improvements and various other fixes.
early access diaries #6: co-op updates & co
Mushroom Crusher gets Online Co-op mode! Read more about it and other additions.
early access diaries #5: online co-op
Mushroom Crusher local co-op mode is out! More about it and other new additions in our blog post.
early access diaries #4: team up for co-op
Our second feature update is out! Read the details about the new Accomplishments pop-ups, enemy aggro icons and more.
early access diaries #3: pop-up until you drop-up
Hooray to the feature update! Juicy extras, minor fixes and spooky Halloween surprises - read all about it in the new MCE Early Access Diaries.
early access diaries #2: boo! it’s a feature update
We discuss our first week on Steam Early Access and the state of Mushroom Crusher Extreme now.
early access diaries #1: our first week
MCE is now available on Steam Early Access! Watch us play it and ask us anything on Twitch tomorrow.
mushroom crusher extreme now on steam early access!
Mushroom Crusher Extreme is coming to Steam Early Access. Watch the trailer and read more about the date, pricing, and our Early Access plans.
mushroom crusher extreme is coming to steam early access!
Our artist, Tuukka, is sharing insights on his tools of trade.
crusher chronicles #7: mce graphics - tools
We got Greenlit! How did we do it? Our experience and conclusions in one lengthy blog post.
mushroom crusher extreme: how to greenlight?
A brief retrospective look into the graphical development of MCE.
crusher chronicles #6: mce graphics - retrospective
Our composer, Ville (aka Kuwabara Voltage), shares his influences and work process on the creation of the MCE soundtrack.
crusher chronicles #5: the music of mce
This week in our devblog, we tell about the making of the MCE demo.
crusher chronicles #4: the demo affair
MCE demo is out! What's in it and how to get it? Read within.
mce demo released!
This week's devblog post is introducing one of the basic mechanics of MCE - the spells!
crusher chronicles #3: spells
The history behind Mushroom Crusher Extreme - from Global Game Jam to Greenlight.
crusher chronicles #2: the origins
The first devblog post of Mushroom Crusher Extreme! Our Greenlight launch, trailer release, and more.
crusher chronicles: hello, world!
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