The game was well received and people were challenged to get MoofMoof through a fire course filled with dangerous obstacles. During several playthroughs we received a lot of positive and constructive feedback from the players.
In addition, we have also attended the talks and workshops during the festival. Especially the workshops were interesting and opened new paths to reform MoofMoof Roll. For example, we are going to use an adaptive music plugin for Unity3D to easily edit the music and sound for our game. Further, we met a lot of people, played a lot of games, made good contacts and exchanged our knowledge and visions with them to see if we could collaborate on future projects.
For the next couple of months Melkonian Games will head back to their HQ and develop MoofMoof Roll to the next stage. We will showcase a new demo during events in August - October. So stay tuned and follow our developments by visiting our website, Facebook page, Twitter page, MoofMoof Roll website or MoofMoof Roll Facebook page.