Legion Hearts is a tactical RPG where you collect hundreds of characters, build custom army decks and deploy your troops in bite-sized autochess battles.
The V0.11 update is live! Head on over to the play page to download the prototype and join the first public playtest for Legion Hearts - a tactical autochess RPG for PC and Nintendo Switch.
If this is the first time you're hearing about the game, click here to see what it's all about. And if you've been following our progress over past few months, read on to see everything that's changed!
If you're struggling with a campaign battle, check out this walkthrough video for some tips and tricks regarding synergies and formations.
Remember: Legion Hearts is all about making the best use of the units you have at any give time, so feel free to experiment until you find a strategy that works for you. Have fun!
And that's the news! We're looking forward to have you play the test build and read your feedback - we're very early in development and this is the best time to make changes to the game.
Also, a word of thanks for reading along until now - this is a big milestone for us and we're really excited to reach it. Until next time!
In Norse mythology, a Valkyrie is one of a host of female figures who guide the souls of chosen soldiers to either Valhalla or Fólkvangr after their death.
These Einherjar would then feast alongside the gods and prepare for Ragnarök, a great prophesied battle that will decide the fate of the world.
Legion Hearts has you play as Kali, a time-traveling Valkyrie trying to undo the events of Ragnarök. In the process, you must regain your lost powers as you move forward in this alternate timeline.
To do this, you’ll have to awaken a new Valkyrie each time period you visit, and they will become the heroine of that story chapter. Ilia is one of those characters, who you will encounter in Weisshaupt.
In battle, Valkyries act as leaders of your formations – think of them like the queen and king pieces from chess merged into one entity. A Valkyrie must always be present in a battle formation, and if they fall, you will instantly lose the battle and associated run.
They tend to be very powerful characters on their own, and their movesets and classes will dictate what types of units will complement them best. Just make sure to keep them alive!
You will be able to create a deck for each awakened Valkyrie, consisting of units you recruited in that time period. Leveling a Valkyrie will increase various deck stats and enable you to tackle more difficult campaigns.
Once you’ve reached Legendary status with a given deck, you will be able to add its characters to your Master deck – Kali’s special deck that does not carry any region restrictions. This deck will be used in the final story chapter, as well as in the online and roguelite modes of the game.
Curious to see how this all actually plays? Then we've got some good news for you: The next public playtest for Legion Hearts is slated for April 2022 - which is just around the corner.
If you want to participate, sign up to our newsletter using the link below to get an access code and download the build once it's live. Have fun!
This small update brings some fixes to our prototype build while we collect feedback from you to put into our next update. Give it a spin if you haven't already!
ADDED MISSING BATTLE UI FEATURES
We implemented tooltips for the most critical UI elements such as stats, attack speed and target. Additionally, you can now fast forward battles and exit to the previous screen at any point.
ADDED BASIC MAIN MENU
Turns out we needed one! This basic menu allows you to load into campaigns or random battles and has a dedicated exit game button, and also shows you the current game version.
ADDED RANDOM BATTLES
You can now play random battles from the main menu. You can reroll the combat scenario by pressing R or pressing the dedicated reroll button. We mostly use this for debugging, we thought we’d make it available for everyone.
GUNNER ABILITY
The gunner unit received a second skill called Easy Target, doubling his critical chance if the target unit is undamaged.
STREAMLINED BACKGROUNDS
Background illustrations should now be loaded in the correct contexts and can now be manually set for better control.
MAX NERF
Max received a slight nerf to his DoT damage. He is still able to one-shot most enemy units, but now requires the full critical power multiplier from Sneak Attack.
FIXED LANE TARGETING
Units in the middle lane now properly prioritize units on the enemy top/bottom lane if there are no units in the adjacent lane.
FIXED BATTLE RETRY BUTTON
You can now properly retry battles in the campaign without having to return to the map view first.
FIXED VALKYRIE BARRIER EFFECT
Our prototype boss no longer loses her barrier on turn 2.
FIXED BATTLE REWARDS BUTTON TEXT
The battle reward continue button now properly informs you to discard exhausted units. Affected units are now marked in red, which should make them easier to spot.
FIXED ASPECT RATIO ISSUES*
Fullscreen mode now forces letterboxing to create a 16:9 aspect ratio as the game UI currently breaks if played in other formats. This is a temporary solution we’ll get rid of as soon as we have proper UI scaling.
FIXED ABILITY DESCRIPTIONS
Fixed several effect descriptions. This will be an ongoing process over multiple patches, so please bear with us!
Legion Hearts is a tactical RPG blending turn-based autochess battles with rogue-lite deckbuilding. Resurrect and customize hundreds of fallen heroes from every epoch of history to build your very own army deck and test your battle strategy in the story-driven single-player campaign or take the fight online.
Loosely based on Norse mythology, you play as a rogue Valkyrie and must travel to eight unique worlds to assemble your forces and overthrow the tyrannical gods. Will you stand the test of time?
To play, sign up to our newsletter and enter the password on the Play page to download the test build. There's no need to install anything - simply open the Legion Hearts executable from the extracted folder. It's PC only at the moment – we'll start to include Mac and Mobile versions later this year.
We know it's a bit of a hoop to get through, but this is pre-alpha software - we want to make sure you know what you're getting into before downloading the prototype! Once we have more polished builds, we'll start to make them more easily accessible. Now, here's what's in the demo:
This build contains our very first campaign to test out all the new systems. Here, you'll have to fight a series of battles while trying to build up a strong team to defeat the final boss. Can you make it all the way to the end?
You'll start the campaign with only a small amount of units. But at the end of each battle, you will be able select an additional unit from your deck to add to your hand.
Make sure to check out your deck before you start to see what units you can draw and possible synergies you could build. Sometimes, conserving a unit for later might be the best choice!
You can also try your hand at random battles to get familiar with the mechanic and all the new units we added in this build.
As the name suggests, the setup is entirely random and might not provide the most balanced encounters! But you can always reroll combat by pressing R.
The game currently lacks any sort of tutorial, so consider checking out our gameplay preview to get a rough idea of what it's about if this is your first time seeing the game.
We also put together a small tutorial PDF here explaining the most important UI bits. But if you're stuck, feel free to jump into our Reddit or Discord to see what other players did.
And that's the news! If you have any feedback you'd like to share even at this early stage or report a bug, consider joining the community! We're always happy to see someone new.
Also, a word of thanks for reading along until now - this is a big milestone for us and we're really excited to reach it. Until next time!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.