Originally released on steam:
Store.steampowered.com
- Team list
Players on the same team are displayed and can be selected as target units.
- Gold and XP
Killing any enemy unit will grant XP and gold rewards based on its definition. These values will be shared among the same team members in a 20-unit range. - Item drop from inventory
Items can be dropped by using the pointer. - SFX feedback
I added initial UI interaction SFX to give some input feedback. - Tooltips
Currently, tooltips only display names and look a bit boring since they only display names, but they’ll improve in the next weeks. Skills, status info, items and equipment can be inspected by hovering the pointer. - New skill types
This week, I implemented ally target skills like healing a team member. Another new implementation is status skills. A max HP buff skill with duration was tested with the priest class. The next test would be a slow movement or attack speed debuff. It’s not ready yet, but further implementation would be status effects with interval values (damage over time, heal over time). - New enemy actors
I added some new enemy actors to the game, such as goblins, skeletons, and wolves. They have different behaviors and abilities, and they will pose a challenge to the players. - Bonus: Minimap implementation
It was not on my list, but with some quick improvisation, I managed to add a second low-cost camera rig to render the map over the player unit top. This is a simple standard orthographic camera, but it displays extra information like enemies, team members, or NPCs for now. - Next week: Some level design
I plan to work on some level design for the game, such as creating different environments, obstacles, and objectives. I want to make the game world more immersive and diverse.
Got feedback or ideas? I’d love to hear and discuss them, join and say hi
Discord.gg
cemuka