A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Kenshi is finally out after 12 years of development, now it's time to catch up on everything...
Humble's Halloween sale is still on, and runs for just a few more days, so if you've been indecisive, here's five games you could nab before the opportunity...
The biggest indie gaming stories for the week of June 9 2019.
So, it's been a while since our last dev blog, mainly because we've been working on bug fixes (hence the more frequent updates), and not-so-bloggable...
Next up for release in the Newlands map, we have the swamplands and the canyons to the south west of the current section... and you'll be pleased to know...
Our next experimental update is coming soon, complete with a small performance boost and new weapons arsenal!
Expect an optimisation update and new map section in the next month or so...
Some background on the Shek society that was recently released in the experimental branch...
The next map section is out now! Note that this is only available on the "Experimental" branch at the moment - to opt-in you have to right-click on Kenshi...
It’s almost time for the release of our next map section and that means introducing the new inhabitants. But…
The first Hive villages were introduced in the Experimental version of Kenshi this month. Here's some background info on them as a race...
Today we release update 0.90.0. Check out the new trailer, see the patch notes and try it out on Steam!
Okay, this is another super short post this week, as we've mostly been working on not-so-newsworthy stuff like fixes and minor tweaks for the GUI, water...
Happy Monday everyone! As we'd set out in our last post, this last week has mainly been tweaking and fixing things so it's gonna be a short blog entry...
We’ve had a lot of content to cram in before our beta release and it’s been a long update – so thank you all for your patience and support so far...
This week we've added one of the last of our creatures, the Gorillo, plus new Hive villages for the new update. More on last week's progress...
You may have noticed we have been very quiet over the last few months without releasing any updates. The reason is we are on our final run to the beta...
Introducing the landscape and lore of the Holy Nation! We'll be releasing our new world map in sections, starting with the first area in our next upcoming...
Apologies for the delay with this update, we are currently working a lot on content for the new world map and hoping to release the first part of it in...
This month we've been working on bringing back town assaults for release in the next update. Instead of random attacks like before, assaults will now...
Just a couple of teasers from our progress this last couple of weeks! You should be able to expect our next content update around the end of this month...
We don’t have any updates planned for a while, but in the mean time here are some of the features we’ve been working on…
Now that the big bug fixing phase is over, we'll get back to the dev blogs... Here are a few little things we’ve been working on lately.
Our most recent patch notes, plus environment and beastie designs...
Sorry, not had much to report lately since we've mainly been bug fixing! Here's the patch changelogs from over the last month...
The latest slavery update is now available on Steam experimental!
We're currently fighting bugs and getting the Slavery update for release - fingers crossed it should be close now...
This week we've worked on models for the Hive Men race, world lore and additions to the dialogue system.
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