So, just to catch you up to what's been said on our blog so far:
- Doing foley work is a whole lot of fun
- You can find screenshots (etc) on our "Media" page
- We generate our caves using Perlin Noise, which is totally awesome
- Karst is a first-person puzzle game, and we explain what that is as well as some other examples in the same genre
- We like caves, so we went out to do some "research"
- To generate our levels, we'll do as much as we can procedurally, so we walk through that rough algorithm.
Now you're caught up. ;)