Hyper-5 V7 “release tweaks” update
Thanks to everyone who played the V5 & V6 versions of Hyper-5 and left reviews and feedback. In advance of the full release on steam and itch.io on the 28th of January I have some small fixes / tweaks addressing some of the comments received on theses builds of the game.
Quality-of-life / Gameplay improvements:
- Improved visibility of turret projectiles
- Added ability to modify Loadout between levels in arcade mode
- Tweaked "start game" button assignment, added button overlay to load-out menu
- Weapons now equippable in armoury using gamepad / keyboard select button for convenience
- Experimental reduction of texture memory consumption for <4GB cards, e.g. 1060 3GB
- Clarified arcade mode and time trial text
- Support via Noto Font for symbols and JP character display, e.g. in leaderboard names
- Added menu option to disable 3D tilting of UI
Bug fixes:
- Fixed bug in options menu when selecting leaderboard to view
- Tweaked terrain to reduce collision issues in level 2 end of ravine and level 3 boss fight
- Fixed tutorial pop-ups to change to current controller + text changes
- Fixed UI bug related to armoury upgrade modal
- Fixed layout of leaderboard scores for stylised font
- Leaderboard buttons in Options menu hidden for standalone build
- Reduced enemy mine splash damage radius
- Turrets on far side of level 1 boss no longer fire when player is alongside them
As always, many thanks to everyone for your interest and support of my game.
Jamie, Developer of Hyper-5