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Race, joust, and play CTF on hoverbikes. No punching, kicking or weapons allowed, though. (Yes that complicates things, but don't worry. The riders can't seem to stay on their bikes anyway.)

Report RSS First new alpha in 3 years!

I am so very excited to present to you Hoverbike Joust's first alpha update in over three years!

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I am so very excited to present to you Hoverbike Joust's first alpha update in over three years! I'ts not a huge one, but it gets things going in the right direction: Newer engine! Fancy ambient shading! Remap controls within the game! And finally a separate input for rolling left/right (a la Jet Moto)!

The next things I'm working on are: online multiplayer, bike/suit/color selection, more bikes & suits, a new arena, and two more tracks. At that point I'll most-likely be starting up paid alpha/early-access -- and giving out a bunch of free keys in the process! Gonna need lotsa people on them servers for fun multiplayer! =]

Here's the change-log for alpha 0.0.3!

-----0.0.3 Alpha---------------------------------------------
-Updated engine to Unity 2017 LTS
-Disabled Unity launcher window
-Moved screen-res to options menu
-Implemented 'Rewired' to improve controller support/remapping etc.
-Implemented fancy ambient shading (optional, on by default - requires shader model 4.5 or higher)
-Changed menu colors again whynot?
-Added separate inputs for rolling left/right
-Added graphic for default control layout

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agudon2k1
agudon2k1 - - 8 comments

Oh wow, you actually came back!
Nice that you are still working on this game.

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EnigmaJetMoto
EnigmaJetMoto - - 37 comments

I'm amazed to see another update, it's been so long I've actually started work on a hoverbike game of my own! I love the new rolling, this is great, good work! Also, I found a bug where the control remapping doesn't work, it stays saved to the new mapping only in the menu, then once you're in-game, it resets to default.

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