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Preview article on TouchArcade.

In this first screenshot, we have two views: top and side. Touching the side view, will make the hero go to the sides only. When touching top view, the hero can walk through the depth of the level. The mechanics works when we try to understand where we are in the game and where we should go.

The main objective of the game is to get those 3 red items and get to the door up there. The hero needs to use these blue switches, it will change the terrain so he can reach other areas of the level.


Why Graybles?
I hope to not have 1 character only to be controlled, but some. Every character will have your own story and, as I’m a huuuuuge fan of Adventure Time, decided to name the game after the episode where ‘Cuber’ tells 5 short graybles. Here the link for the episode.Adventuretime.wikia.com

Who’s doing?
My name is Daniel Marques, I been doing game for quite some time now, like 4-5 years. Unfortunately, none of my game reached some good financial opportunity (where I can live only by doing games) so, I work full time in a company, here in Brazil, doing mobile apps.
Right now I’m the only one doing the game, including programing, game design and art. Not focusing in audio in that moment.

How’s it going?
After 5 months, I finished 3 levels, it’s fully playable. I expect to have a demo showing some ideas with this multi perspective view in 5 levels in the next 1-2 months.

And where It’ll be played?
Hope to release it on PC, mac, ios and android, my main focus right now is mobile. Too soon to think about any other platform. =)

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Comments
franbelle
franbelle

So is it released yet ?

Reply Good karma Bad karma+1 vote
franbelle
franbelle

Looks promising.

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Graybles
Platforms
Windows, Mac, Mobile, iOS, iPad
Creator
dmarqs
Engine
Unity
Contact
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Release date
Game watch
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Style
Genre
Puzzle
Theme
Comedy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @dmarqsp

Some action #ShyBunnies #gamedev #indiedev T.co

11hours ago

That killer look! That's part of the intro animation for the game, still misses it's ears. 😂😂😂 #gamedevT.co

Aug 11 2018

RT @inventeam: 도트판 사이버펑크 2077? 3D와 2D를 넘나드는 연출력이 미쳤어요🤭😯 2019년 3분기 PS4 출시를 앞둔 <ANNO Mutationem>입니다. T.co

Aug 8 2018

RT @2DArray: #pico8 ::_::cls()u=sin(t()/4)*.5v=sqrt(1-u*u) for k=0,1 do for i=0,99 do y=i/3 for j=k/2,.5+k/2,.1 do b=i/99r=(2*s… T.co

Jul 28 2018

RT @PlanetaTamara: T.co

Jul 4 2018

RT @Lordy_DIA: Me when the animation plays better without a certain frame so i have to delete it T.co

Jun 25 2018

RT @tbdxn: Meeting some of the locals in Atomicrops🌼 #screenshotsaturday #gamedev #pixelart T.co

Jun 24 2018

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