You will take over the role of the intergalactic adventurer and war hero Keith T. Maxwell. Catapulted 35 years into the future by a malfunction of his hyperdrive, he suddenly awakens at at the far end of the galaxy, where he quickly finds himself fighting for his life against a mysterious alien armada that is wreaking havoc on the warring races occupying this volatile sector of space. Despite his efforts to return home, Keith is drawn into a deadly plot to investigate and stop this alien menace. Along the way he must fight space pirates, trade cargo, explore new territories and negotiate with shady characters to uncover the truth about this powerful enemy and ultimately find his way home. Old friends and new enemies join forces as Keith takes command of a dangerous intergalactic mission that sends him deep into enemy space, bringing the war to an explosive conclusion that will set the entire galaxy on fire.
After finally getting the hang of modifying weapon hardpoints (the weapon.bin file) I set out to completely replace a ship.
first star wars tie fighter release for pc!
After a long break I've managed to finish this mod (or rather the first full version) compleletely, including the Text-to-speech feature i originally...
it is done! the whole game has been google translated!
In the last two weeks I've been working on completely automating the process for the google translate mod. There are still some missing pieces, but the...
progress of the last few weeks
A collection of game breaking issues and ways to fix them. If you find any bugs or fixes/ workarounds feel free to contact me via Discord (@Azloxion#0451...
known issues and possible fixes
This tutorial shows you the basics of replacing sounds and voice lines in GOF2.
introduction to / basics of sound modding
The "names_" bins determine the names of the characters inside the space lounges. An example would be names_terran_0_m.bin
editing the "names_" bins (space lounge character names)
Swapping Models and Textures is the easiest way to modify GOF2.
basic model and texture swapping
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