Experience Fyna's journey of exploration along an impressive Japanese landscape and countless rooms on a memorable traditional Temple. Travelling by foot while exploring beautiful and mysterious rooms, still to discover, in search of ways to complete each room, by finding and collecting clues to solve each levels main puzzle. Taking nothing, the player will seize a shield, due to Fyna’s curiosity, in a Japanese Temple, having to learn how to use it properly through its adventure, to solve the Temples puzzles, taking advantage of Fyna’s unique skills to get through each room, and get rid of the Shield curse and find a way back to her world.
This week got some art progress on the final art for the initial outdoors area of the game!
devblog #26 art progress #2
Started working on some background assets and finally finished the level design!
devblog #25 art progress
Started working on the Sudoku experiments and also kept on improving the level design for the game.
devblog #24 sudoku experiment
Worked on improving the level design for the game through the past few weeks and finally got to what might be the very final version of it.
devblog #23 final level design
This week we decided to take a small break from the animations and wanted to show you a little bit of our current art in game studies that are being worked...
devblog #22 art in game - first studies
This week we decided to keep on giving you some sneak peeks of the animation improvements that are being worked on!
devblog #21 animation improvements #3
This week we decided to give you a very small sneak peek of the animation improvements that are being worked on, as well as a recap from last week improvement...
devblog #20 animation improvements #2
This week we decided to give you a sneak peek of the animation improvements that are being worked on!
devblog #19 first animation improvements
This week we decided to do a small recap, compiling all of the logos and user interface developed and improved along this last few months!
devblog #18 ui recap and improvements
We've been working on some animations tests for Fyna, mostly for our characters!
devblog #17 fyna animations!
Working on improving our level design for the game through the past few weeks to get something that the team is satisfied with.
devblog #16 level design
Improving our user interface with some breathtaking backgrounds and some funny little animations, to give it a more presentable and personalized look!
devblog #15 user interface #2
Making a few design progress, on the overall user interface look!
devblog #14 user interface
Working on improving the game logo! It's been a long process!
devblog #13 game logo
This week we decided to do a small recap of this two last months of work!
devblog #12 small recap
This week was the last of the pre-production phase, from now on we will start on the production phase!
devblog #11 finished the concepts
This week we just decided to take a huge risk and completely change our plans for this project, since this is being developed in academic background...
devblog #10 big changes
Easter break is over, but although we still worked on the project, we got a bit more of free time to just relax and now that we are back and feeling a...
devblog #9 getting back
We got a little break this week, but still took advantage of it, to make a little bit of progress, just got some level design studies, some more character...
devblog #8 still working
We’ve got some good stuff to show you, again this week!
devblog #7 feeling inspired
This week we have some more fresh content to show you, that we have been working on!
devblog #6 spikes
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