FlyShootTrade is a Shmup RPG where the player fires procedurally generated weapons at procedurally generated enemies in procedurally generated levels in order to travel between procedurally generated planets (which house procedurally generated shops holding the aforementioned weapons,) in a procedurally generated galaxy. You fly, you shoot, and you trade. Simple stuff. At present, FST is deep in Alpha while both features and content are added.
Alpha 3 is out! Quests: IMPLEMENTED! Bullets: RE-DRAWN AND HUGE! Collision Detection: PER-PIXEL! Guns: MORE SOUNDS!
flyshoottrade alpha 3 is here!
Space-tradin' shmup RPG's second actual update brings copilots, the framework for quests, and a (mostly) new UI!
flyshoottrade alpha.02 out!
FlyShootTrade's first public alpha build is now available for download! Also bug fixes, but you wouldn't have experienced them because this is the first...
flyshoottrade alpha.01 out!
Having casually put time into FST off and on for over a year, I figure it's about time to get serious about this whole situation and allow a public presence...
hello, indiedb and/or world
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