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About Flixel

Flixel is an open source game-making library that is completely free for personal or commercial use. Written entirely in ActionScript 3 by Adam “Atomic” Saltsman, and designed to be used with free development tools, Flixel is easy to learn, extend and customize. Flixel has been used in hundreds of games, including IGF nominees, Adult Swim games, and avant-garde experiments. Many Flixel users make their first game ever in Flixel.

Features

Flixel includes some basic features common to many game engines or other game libraries.

  • Display thousands of moving objects
  • Basic collisions between objects
  • Group objects together for simplicity
  • Easily generate and emit particles
  • Create game levels using tilemaps
  • Text display, save games, scrolling
  • Mouse & keyboard input
  • Math & color utilities

Flixel also includes some new "advanced" features, which we'll explore in more detail on the features page.

  • Record and play back replays
  • Powerful interactive debugger
  • Camera system for split screen
  • Pathfinding and following
  • Easy object recycling

History

Adam started working on Flixel in March of 2008, and released the first public version in June 2009. Probably the most commonly asked question about Flixel is "where did it come from?" so we've included a short explanation here.

“I tried a few different times to make a little game engine type thing that would allow me to make retro games. That just seemed like a fun thing to be able to do for fun on a weekend. I tried it in C++/Python/OpenGL right when I left school, maybe 7 years ago? Anyways, it was a failure. Once ActionScript 3 came out, I was able to do some of the pixel-level stuff that I was really interested in. However, by the time I got my hands on AS3, I was more interested in just making little games, and seeing what patterns evolved. I kept making more complex games by reusing the code from the last project, and eventually those parts that I was seeing in every project got moved to their own folder. I think a lot of coders out there have a folder like this on their hard drive somewhere.”

Contributors

Flixel simply could not be what it is today without help, support and inspiration from a lot of fantastic people. Starting with v2.50, we have relied more on the kindness of strangers than ever before, starting with our awesome all-volunteer web team:

Special Thanks

Rebekah Saltsman puts up with a lot of crap, and without her patience there would not be any Flixel. Paul Veer painted the images on the index and 404 pages, as well as the background tile for this site. Ivan Safrin (F*ck Typing, Bitworld) taught Adam to write Flash games years ago, a pretty big moment in retrospect. A lot of Flixel forum members have caught bugs or contributed great snippets of code, too many people to list here. You’re all awesome. Finally, a big thank you to the indie games community at large, who have been so supportive and helpful and inspiring over the years.

Post article RSS Articles

This week I focused on multiplayer part of ZombieRun or as I say the most important part. ZombieRun is meant to be a solid party game and gather friends around one screen to take each other on. I invited some of my buddies over and the game was on. Some of then hadn't played before so it was interesting to see them take the first steps in the game. Once again it proved that the simplicity of the game make anyone a pro in just some minutes.

It was very fun night. I found some new bugs and got some good gameplay footage for the next trailer.

ZombieRun First play on Android

ZombieRun First play on Android

News

After some experimenting ZombieRun is now working on Android.

ZombieRun TestDriving @Tartu IndieFest

ZombieRun TestDriving @Tartu IndieFest

News

ZombieRun went to IndieFest in Tartu to show off the Zombies.

Combat System Change and More

Combat System Change and More

About Men & Guns 2 comments

So, we changed a lot of the first combat system concept and interface elements and interaction.

Freedom Friday - Sep 20

Freedom Friday - Sep 20

Futuridium EP 10 comments

Space Blaster, Akaneiro: Demon Hunters, XCVB and Futuridium EP make up your foundation for a fabulously free Friday!

Add game Games
SciAnts

SciAnts

Arcade

Survive never-ending waves of super-powered ants in this fast-paced arcade game!

Hero Generations

Hero Generations

Roguelike

An innovative roguelike/4X strategy game where every turn is one year of your life. Explore, find a mate, build a home, and raise a child before you die...

Revenge On Ghost

Revenge On Ghost

Arcade

Cast fireballs from a staff at those that would dare stand between good and evil

Sleeping Souls

Sleeping Souls

Platformer

The evil spirits have awoken the sleeping souls! Damn you evil spirits… Sleeping Souls is about evil spirits awaking and disturbing the souls that you...

Vitalis

Vitalis

Role Playing

Vitalis - RPG game that wants to change human attitudes and behavior, to protect and conserve the environment.

Anodyne

Anodyne

Adventure

In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual...

Linker

Linker

Family

A physics-based match 3 game, with a difference!

Junk Punk

Junk Punk

Platformer

Junk Punk features fast-paced free running action that sharpens your reflexes. With the one-touch playstyle, it's easy for anyone to just pick up and...

Super Lemonade Factory

Super Lemonade Factory

Platformer

Post World War II, a region in political turmoil. Andre’s father offers to give him his lemonade factory – but on one condition; he and his wife...

Vivid Garden

Vivid Garden

Platformer

Imagine a plant that can grow without the need for water or sunlight. It grows and grows and never stops. You are the grower of this plant which constantly...

Comments
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does this work on windows 8

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Guest
Guest

I don't know if there's a better way to communicate this, but Flixel does not have a commercial license! Flixel uses the MIT License - you can see it in license.txt if you download the source.

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