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A puzzle/action game with a unique momentum-based navigation mechanic. Adrift in space. No ship, no jetpack. Only minutes of air remain. Tether to space debris to navigate. Use momentum to maneuve

Post news Report RSS EVA Infinity Devblog #1

This is my first devblog for my current project EVA Infinity. It is a physics puzzle game about a marooned astronaut trying to find his way home with a tether as his only means of manuvering.

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The summer is over, autumn has arrived, and it is time to get back to work. The summer was busier than expected (not much of a holiday).

Firstly, Mesh Baker was included in a two-week madness sale on the Unity Asset Store. This was a fabulous opportunity, but one that has kept me busy for a month responding to support and feature requests.

Secondly, EVA Infinity has been Greenlit!

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This is huge news for me as it will be my first game on Steam. It was a goal of mine for two years so it feels amazing! With the Mesh Baker sale I have been slow to respond but have finally succeded in clearing away the mountain of work so I can focus on game development again.

I spent the last few days polishing the prediction path.

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The old prediction line would explode wildly if it came too close to gravity source and did not have a high enough resolution. Both these problems have been fixed.

I also upgraded the Bullet Physics library to be up to date with my latest version in github.

My goal for the next few weeks is to get the game out to some closed beta testers.

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