Dive Alpha 0.2
DemoCurrent Build of the game, feel free to leave feedback (Now with working screens)
A little Horror-game i'm working on involving a submarine and a deep sea monster. Currently very bare-bones but is playable and finishable. The goal of the game is to collect 10 samples spread throughout a deep-sea cavesystem, with a huge monster constantly on your tail (at the moment). The game ends if the player can collect all the crystals and return to the base or runs out of oxygen, battery or hull. There are small tunnels the player can use to temporarily escape from the monster, but only temporary. Game-mechanics wise its pretty much finished, but it still needs a lot of graphical polish and perhaps some new features.
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Current Build of the game, feel free to leave feedback (Now with working screens)
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How do you actually pick the crystals up?