DROSS is a first person Co-Op Xeno-Horde Procedural Rogue-like. Featuring unique procedurally generated Levels, huge swarms of endless Xeno bugs, powerful weapons and gear, and a brutal perma-death. A tough Roguelike in a first person horde shooter perspective.
Hello everyone, I am pleased to announce the release of v0.58 of the DROSS demo! This update adds a lot of new stuff to the demo, it reimplements some...
Hello everyone Fury here, it’s been quite awhile since the last update. Salt has been working tirelessly at updating and polishing things and Im very...
Dereliction 2022 // Demo version 0.3.5 What's in the update: Honestly, I am not 100% on everything in the update. However everything is more playable...
It has been a month or so. I haven't been posting much. I haven't uploaded many updates to the demo. But, I have been working hard on Dereliction 2022...
Hello everyone. This is _Salt. I have been resting a bit from Steam NextFest so I haven’t posted anything written in a while. I have a new update for...
Hello everyone happy NextFest! It has been a stellar few days so far. I have gotten a lot of feedback that has helped me fix a tonne of issues with the...
Here is a major update to Dereliction 2022. This is demo version 0.2 so it’s still pre alpha, but it certainly has come a long way since it’s initial...
Hello everyone, I have a surprise for you. Dereliction 2022 : demo update version 0.1.9 is here! And, Fury has sat down to play it! So that’s really...
Dereliction 2022 is now on Steam. We have a new (updated) trailer there. The demo is there. And you can wishlist it there now too! Bonus: a small progress...
December has been a very busy month for Dereliction. I have managed to complete a whole lot of important parts to the game. Everything is looking better...
The deadline for Steam’s Next Fest is coming up and the demo is slowly moving towards completion. Now I really need some honest input on how it is shaping...
Dereliction Demo Version 0.1.36 of Dereliction is now available on Itch.io for everyone to try. Featuring: more upgrades, more levels, art & new abilities...
Dereliction Demo version 0.135 out now. This update adds quality of life improvements & ease of use! - The over world has been overhauled to help explain...
Dereliction has a new update, fixes some issues, and generally improves everything. Come check it out here!
version 0.13 adds multithreading to the bugs! So more bugs, more bugs, and more bugs! I have been hard at work on Dereliction getting a hot fix update...
Dereliction adds multithreading pathfinding to it’s demo. Swarms are now larger and more organic as a result.
Dereliction now has a public demo on Itch.io! It has taken a long time to get here, but finally I can share a playable teaser of what I’ve been working...
Dereliction: 2022 Official Public Trailer The official Trailer for Dereliction is finally ready to show!
Dereliction is moving towards completion of its demo. It’s scope is set, the beginning and ends are in. Now it’s just a matter of filling in the gaps...
We have been working really hard towards getting this demo out as quickly as possible, and soon we’re looking forward to putting it out. It goes well...
Here is an update on the progress of Dereliction. I have rewritten the level generation. Major updates to art and environment. As well as bringing the...
I have been plugging a way at a cohesive demo. A slice of the game, If you will. There has been literally nothing to show, as well as everything all at...
I'm setting up everything, links etc, so everyone can (soon) try a bare bones demo of DERELICTION.
Dereliction: June 11th Update A focus on gameplay and design pillars. I am keeping the design of the game loose, but as per usual this leads to having...
Hello everyone, quick update: Got bored adding the important game play stuff to Dereliction, so I’ve made some more art. The Dross nests needed an art...
Hello everybody, It's been a minute since the last update, so here's a few of the things that thats being working on. There is also a new GAMEPLAY video!
Fortunately, past few weeks I was given far more time to work than usual. Here is an update, hopefully I remember everything.
Hello everyone, here’s a bigger update on how DERELICTION is going. Combat, gameplay, optimizations, bigger swarms... Just a lot. Lots of work, lots...
Heres some progress made with animating, rigging, and shared animations between the enemies. Also some new artwork.
Im a little late for an update, but theres a few things that I must fix. And, they're taking a little longer than expected.
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