Today marks the date for my second game release. Ever since I played Blizzard TD for Warcraft 3 I have wanted to make my own tower defence game. Defensa (iOS, Android)(YouTube Trailer) is the final result of that goal.
Defensa is in some aspects a classic tower defence game, currently consisting of one map with a very large number of waves, in contrast to multiple small maps with a few waves each which seems to be the norm of todays tower defence games. This together with new features like letting the player design the path, and a new ‘settler system’ which allows the player to temporarily buff towers, makes Defensa a nice mix of old and new.
I’ve only been developing games as a sole proprietor for a little more than 1½ years, and I still have a lot to learn. This is my first game developed in a big engine (Unity), and before this game I had barely used either Blender or GIMP. I will continue developing this game, and add content, which means that all constructive criticism is very much appreciated.