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Try to establish a settlement in this new yet classic take on the tower defence genre. The focus lies both on the battlefield where towers are built and upgraded to prevent monsters from reaching the settlement, as well as on the settlement where buildings are upgraded to keep the resource production going. In Defensa the player has to defend against numerous waves of monsters walking on a path designed by the player. The gameplay is structured around a day and night system, where the battles are fought during the day, and the night is used to build, upgrade, and plan for the morning. The game is won if a good enough defence is built, and a settlement is established.

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Defensa for iOS & Android

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Today marks the date for my second game release. Ever since I played Blizzard TD for Warcraft 3 I have wanted to make my own tower defence game. Defensa (iOS, Android)(YouTube Trailer) is the final result of that goal.

Defensa is in some aspects a classic tower defence game, currently consisting of one map with a very large number of waves, in contrast to multiple small maps with a few waves each which seems to be the norm of todays tower defence games. This together with new features like letting the player design the path, and a new ‘settler system’ which allows the player to temporarily buff towers, makes Defensa a nice mix of old and new.

I’ve only been developing games as a sole proprietor for a little more than 1½ years, and I still have a lot to learn. This is my first game developed in a big engine (Unity), and before this game I had barely used either Blender or GIMP. I will continue developing this game, and add content, which means that all constructive criticism is very much appreciated.

Much Love!

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Defensa
Platforms
iOS, Android
Creator
rockadudle
Engine
Unity
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @rockadudle1

Having creative differences with yourself sucks. #solodev #indiedev #gamedev

16hours ago

Implemented drag controls for the level editor. #indiedevhour #Indiedev #gamedev #indiegamedev #solodev #puzzlegame T.co

Jan 14 2019

Reworked the level editor grid system, the size no longer needs to be explicitly set, instead it is theoretically i… T.co

Jan 9 2019

New level editor icons for altering a cube's position, rotation and state. #Indiedev #gamedev #indiegamedevT.co

Jan 7 2019

The path and its direction visualized in the level editor for my upcoming puzzle game. #screenshotsaturday #gamedevT.co

Jan 5 2019

The current state of the level editor for my upcoming puzzle game. It will look much better in a couple of weeks!… T.co

Jan 2 2019

In the next couple of months I'll turn this concept, initially made for #GitHubGameOff but that I unfortunately did… T.co

Dec 3 2018

New streaming schedule starting today: Every Monday - Friday at 08.00 (UTC + 1) #twitchcreative #gamedev

Nov 27 2018

I've created a discord server for my game development endeavours! Come hang out, it's currently quite lonely.… T.co

Nov 19 2018

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