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Game Description

Death Harvest is a cooperative VR indie game in which players assume the role of a group of survivors from the Boston's combat unit - the Reapers. Fight for the survival of your colony in a post-apocalyptic world full of zombies.

Begin The Harvest of Death using many tools of destruction. Think your strategy through and respond to the changing conditions. Remember that your survival is not everything. Lives of many civilians depend on whether you fulfill the given task.

About us

Although we are a small studio of enthusiasts working on the game after work, we have decided that we will deliver a playable and complete version of the product regardless of the sales figures. Additional content will be possible to make and add to the game only with your support. We hope that you will have fun playing Death Harvest. Let us know what you like or dislike on our Discord server.

Content implementation stages

Early Access (current stage):

  • ranged combat
  • one scenario - defend against waves of zombies
  • shop mechanics
  • a big variety of realistically recreated fire arms
  • simplified melee weapons
  • basic fortification system in designated locations
  • various weather conditions
  • variable time of the day
  • collecting lootable equipment


Beta Version:

  • further development of fighting with the usage of melee weapons
  • basic personalization (armor, individual pieces of equipment)
  • possibility of exploring some of the buildings
  • weapon modification (collimators, flashlights, lasers, optics)
  • hospital scenario (find and extract resources in a limited time)
  • gas station scenario (pump the fuel from storage tanks to the tanker while zombie swarm you!)
  • creation of a community-selected scenario
  • addition of side missions to the scenarios
  • more weapons
  • minor mechanics added to the missions (activation of the generator, keys, magnetic card locks, etc.)
  • addition of character classes
  • player progress save system
  • opening doors and cabinets


Available languages:
English, German, Polish, Italian, French

Version 1.0:

  • 3 maps
  • Boston
  • Expansion of the Outpost map
  • creation of a map chosen by the community
  • refinement of the systems
  • randomization of side missions
  • more types of zombies
  • character development
  • support for translations made by users


Available languages: English, German, Polish, Italian, French, Chinese, Japanese, Russian, Spanish

Version 2.0 - sales above expected

  • Inventory system (backpack)
  • new opponents - bandits
  • three more maps
  • character personalization
  • campaign survival option
  • crafting objects
  • crafting system for melee weapons
  • Weapon maintenance(as a survival option for the campaign)
  • more complex medical system (survival option)
  • more complex zombie behaviour
  • weapon failures
  • elements of the environment deadly to zombies


Version 3.0 - sales significantly above expected

  • Safe space - The Boston Colony (shopping, shooting range, accepting missions)
  • secondary mechanics (e.g. playing the guitar)
  • development of survival system by adding the influence of weather conditions and temperature on the gameplay
  • the parts of the environment as weapons
  • additional weapons (for example chainsaw)
  • friendly NPCs on large maps (with missions and interactions)
  • Workshop: possibility of adding weapons, maps, tasks (if available)
  • animals as a source of resources
  • traps created by the player


If we reach Version 3.0, we will start working on the second part of the game - much more ambitious and more immersive, with a strong emphasis on the plot.

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Update 0.4.0

News

Hi everyone! What's new in this update?

New level: Military Warehouses - secure supplies for the colony and collect zombie mutagen samples.
Level modification: Outpost - added a preparation phase before waves, introduced new loot, and added a power generator mechanic.
Mechanic modification: Flashlight - now the beam of light follows your head and shines where you look.
Mechanic modification: Energy drink effect boosts stamina regeneration for a certain time instead of a one-time renewal.
Effect modification: Blood - new hit effects.
Added: Lootable crates.
Added: Radio.
Added: Pump-action and semi-automatic shotguns.
Added: Openable doors.
Added: Occlusion of sound effects.
Added: Food items that regenerate health.
... and many smaller fixes and mechanics that don't make sense to list individually.

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Death Harvest: gore and weapons update, new cinematic trailer

Death Harvest: gore and weapons update, new cinematic trailer

News

Last week we've released new update, adding some new weapons and gore! Also new promo video, this time cinematic!

Death Harvest new patch

Death Harvest new patch

News

After receiving first batch of feedback we've introduced some quality-of-life fixes!

Death Harvest early access launch

Death Harvest early access launch

News

Death Harvest was just released on Steam! Gather up to 3 friends and start killing zombies in VR!

Death Harvest early access trailer

Death Harvest early access trailer

News

We're happy to share with you our new game trailer!

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Latest posts from @death_harvest

New promo trailer just rolled out! This time it's cinematic, not gameplay :) #deathharvest #vr #IndieGameDev

Jun 19 2023

A few screens of new weapons incoming in next week update! Stay tuned for more info! We've got about 30 more in que… T.co

Jun 7 2023

Another patch! This time we implemented voice chat and the possibility to lock your server with pin-code. We follow… T.co

Jun 6 2023

Hi guys, we're preparing content for next update! These are silhouettes of four new #weapons that we're implementin… T.co

Jun 5 2023

#DeathHarvest new patch! • Player height is now calculated automatically by Reset Roomscale button in Options •… T.co

Jun 4 2023

Our #vr #coop #shooter Death Harvest is out now on #Steam! Get three more friends and start blasting #zombies toget… T.co

Jun 2 2023

Have you ever wondered how game levels are made? Take a peek!. It's an early development stage, called blockouting.… T.co

May 29 2023

Still awaiting for build verification from #Steam. In the meantime researching possibility of switiching to… T.co

May 29 2023