Dead Man's Country is an open-world multiplayer action RPG set in the late 19th century of the American Old West. Face the untamed harshness of the wild in a landscape of vast forests, soaring mountains and desolate plains.
Once again it's time for a little progress report to bring you all up to date. Attentive followers among you have probably already noticed one or the other update through our social channels, for the sake of completeness we list these again in today's report.
Feature: All items defined as water tanks are now filled with water when it rains.
UI: The final UI prototype has been completed. (Twitter.com)
Code: Headshot multiplier added.
Camera: Short movements are now more fluidly.
Chat: Spam protection added, but still needs some work for extreme cases.
Network: Netcode optimization.
Environment: Dust particles added.
UI: Tutorial windows designed.
Environment: Different biomes distributed on separate scenes.
Studio: Stock of pizza & coffee increased.
As in the last report, the list has no special arrangement and contains no bug fixes, the latter will be listed on a separate release/changelog page at the start of our Alpha.
We thought it's a good idea to release a little sum-up of what we've worked on the last few weeks, the list also includes 'behind the scenes' stuff which...
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