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Crystals Of Theia (COT) is an adventure/puzzle/action game a la Uncharted/Tomb Raider/Deadfall Adventures, developed in Unreal Engine 4 by Chris(2D/3D artist/blueprints/musician), Johnny(programmer/blueprinter), Daniel(Game Designer/3D-Modeller/Artist), Sean(Game Designer/3D Artist), Julian(music composer). THE BACKGROUND STORY: Alissa Hunt, treasure huntress by occupation, gets an emergency call from her best friend, and Mentor Paul Groitz, who was investigating an old myth regarding the Seven Crystals of Theia, scattered around the globe. According to the ancient myth, these crystals contain great powers that could make the human knowledge evolve by a factor of thousand. Paul Groitz was onto something, but he's not the only one it seems. Can Alissa rescue her best friend Paul? Can she discover the truth behind the legend of the Seven Crystals? Who are the bad guys and can Alissa prevent them from taking the Crystals for their evil plans? There's only one way to find out.

Report RSS Merry Christmas and happy gaming to you all!

Merry Xmas to all of you! And more information about the progress.

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Hello everyone!

From Roland and myself, we'd like to wish each and everyone of you a Merry Christmas and lots, lots of fun gameplaying! :)

During these holidays, we're not as focused on SCOT as usual, but we keep working on it as time allows.
One of the big new features we've added, is a mouse controlled system to elevate/move/rotate objects in the game while playing. This system should allow for some interesting and fun gameplay and puzzles.

Another new addon is pushable objects, and Roland is also looking into a method to have explodeable meshes (using the polygons of the meshes) in our game. :)

We have also improved and changed the character controller system a bit to fit the gameplay better.

Magic spell and enemy interaction are the next big thing to add to the game, but with the current features added to the game, we can already build some variated and interesting gameplay.

No screenshots this time, though. That'll be for the next update, which could be very soon. :)

We might not be able to finish a working demo before the end of this year, as we do not want to upload an unfinished or partly working demo, but hopefully we'll have a demo finished in the first quarter of 2014.

Anyways, we hope all of you have lots of great presents and good company, and even more fun playing games!

Cheers!

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