Welcome to another update! We've been busy planning out map layouts and bricking out everything, as well as improving upon some of our older maps/content.
Our sniper rifle now can shoot through multiple enemies:
Here's a new teaser showing off some of our updated content!:
Seen in the teaser is our new Manhack model and updated HMG Elite Unit (with new animations!) from Marmalandolakes, as well as Dr.Phone's new magnum animations.
Lots of WIP stuff here, but its starting to really come together!
Finally an update, its been a while. Bunch of new mapping progress and info about our status.
Hey guys, here's another fine update brought to you by the conscript team
When will we play it, by downloading
This feels so 2000s-ish, like Perlious Warp, I like it a lot!
Is this modification dead?
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So how does the armor system work in this mod? Will it work like HL1/OpFor where it can be recharged anywhere or will it work like BS, where you pick up the body armor and helmet. I would assume BS since like helmet and flak jacket but still.
It works similar to BS
Update?
Wait, is that actually a Quake 2 mod? That's awesome as hell!
I am so happy to see this mod is back, I missed it all those years ago. Can't wait to get my hands on it!
Yooo I was still in HS and this whole page was so different! Brings back a ton of nostalgic memories even more now that it's alive again 😊
Definitely feels like the early version of HL2 with GoldSrc on this new build, if I recall correctly, did your group used the Source engine for the PC build a long time ago before?
We started out as a PSP quake mod, with a Darkplaces Quake PC port- then a modded xash3d type engine for PC, then a source mod for PC, and a standalone PSP quake mod. It was a mess with all the engine changes for a while. Finally back to our roots as a Quake 1 mod on the FTEQW engine.
Good choice on the engine, reminds me of free tvs. I wish you all the best my friend and as always I will be following.