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The story has only begun - the players will finish it. Your choices, and the choices of every player, will drive a living story and determine the fate of the city of Iskendrun. Paired with an explosive real-time, combo-based battle system, your decisions will change the story forever. Choose your allies wisely.

Post news Report RSS City of the Shroud Funded on Kickstarter in 9 Days!

City of the Shroud, the real-time, combo-based tactical RPG from Abyssal Arts, has been funded on Kickstarter 9 days after the launch of the campaign. The first stretch goal is announced!

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Kickstarter Artwork


City of the Shroud has been funded on Kickstarter in 9 days! We relaunched our campaign with a brand-new video, page, and an updated build; we added early access builds via Steam to every backer tier and a Steam key as soon as the campaign finishes; and we even took the game to EGX Rezzed at the same time as the launch. All together, we hit 80% in the first 3 days, and closed the remaining 20% 5 days later, and have announced our first stretch goal: New Game+!

The Kickstarter page is here (please consider backing!): Kickstarter.com

Our new Kickstarter trailer.


We learned a lot on our first attempt, and that knowledge combined with the support of our (new/bigger) community let us hit our goal in a very short period of time. Going into the new campaign, we had an existing group of backers in addition to our initial group of supporters, as well as awareness from our Steam Greenlight campaign (Greenlit in 3 weeks) and our recently set-up Steam page.

We also got in touch with some advisors who gave us tips on how to improve the page and our campaign. As a result, the page is much shorter, snappier, and focuses on the key elements of the game - it's to-the-point. The video was revamped to focus on what makes the game special and show more of the gameplay with context - since the game's combat system is so different from what players expect at first glance, pointing out its unique elements along with showing footage has worked much better than what we had before.

Of course, at least some of the credit has to go to this awesome in-engine render of a Mage taking out a Brute:

City of the Shroud   Mage Defeat


We deliberately scheduled the Kickstarter to coincide with taking City of the Shroud to EGX Rezzed, where the game had a really good showing. Players backed the game on the spot, then told their friends to come play the demo and do the same. The brand-new artwork (at the top) certainly helped draw attention as well.

real time combat tiny


Now that the campaign is funded, we've announced our first stretch goal: New Game+! If City of the Shroud can hit $17,500, we will add a replay system so that players can keep their equipment and team setups while being able to go back and play through alternate paths in the story. That alone wouldn't be super exciting, so we'll be adding in a supped-up AI to battle that will put players' real-time combo skills to the test.

We've also updated the prototype build to 0.0.12; you can grab it on IndieDB here: Indiedb.com

Here are the patch notes:

0.0.12 Patch Notes

  • Reworked nearly all the under-the-hood login stuff - with any luck, this will stop the bug where new players couldn’t use the UI on their first time opening the game (eesh)
  • Overall menu system should be working better and have a more uniform appearance
  • Minor difficulty adjustments to a couple of encounters in the story preview
  • Tutorial wording has been adjusted for clarity
  • Fixed a visual bug with the Mage’s staff
  • Water should now appear in the Docks stage on Fast settings
  • Quest tracker visuals should work better

And finally, we've been working on something special. Say hello to a preview of our updated wheel UI:

New Combo Wheel UI


The UI update will be released in the Steam builds to backers once the Kickstarter is over.

We're very happy about how far we've come and the success of the Kickstarter, but there's still work to do. Stay tuned for more updates!

Post comment Comments
DangerGames
DangerGames - - 5 comments

Congrats on the success!

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Shibusuke Author
Shibusuke - - 7 comments

Thank you very much! We're going to deliver the best game we can!

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BurezuWolf
BurezuWolf - - 248 comments

Congrats guys!

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Shibusuke Author
Shibusuke - - 7 comments

Thank you very much!

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runtotheforest
runtotheforest - - 7 comments

Good job guys! Your Bastion inspired avatar is kinda strange though :)

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Shibusuke Author
Shibusuke - - 7 comments

That's my personal one - my S.O. made it for me, and I'm quite attached to it :)

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