City of the Shroud
Real Time TacticsThe story has only begun - the players will finish it. Your choices, and the choices of every player, will drive a living story and determine the fate...
Abyssal Arts is an international indie game developer spanning seven cities, five time zones, four countries, and three languages. Headed by former Capcom Japan staff member and fearless leader Keaton White, we share a love of games and whiskey, and so after much considered thought and a coin flip between a distillery and a game house, we went with the thing we actually know how to do. We built Abyssal Arts from the ground up with the goal of creating games that push boundaries while maintaining that satisfying action-game crunch. We want to be able to build our games without any compromise on quality or creativity, knowing that our team has all the right people, no matter where they may be geographically. As we prepare to launch City of the Shroud and Zombie Playground, the team continues to mix, match, and combine a menagerie of ideas and distill them into full-flavored concepts with a smooth burn and and the complex, satisfying finish that only a melange of cultures can provide.
The story has only begun - the players will finish it. Your choices, and the choices of every player, will drive a living story and determine the fate...
A developer of realistic sim games including Stormworks: Build and Rescue (Alpha).
A developer of racing games including City Car Driving.
Tehdas Software is an independent games studio based in Helsinki Finland. The debut game of the studio is a retro MMORPG RemoteRealms.