In the Action RPG, Bound By Blades, the desolate land of Ashmyr has become overwhelmed by bloodthirsty beasts. Scavenge materials, forge gear, and fortify yourself to confront the ferocious foes that lie ahead in order to rekindle the last hopes of life.
Inspired by the core aspects of the Monster Hunter genre, Bound By Blades has a large focus on grouping up to slay powerful beasts, collect loot, craft gear in town, and harvest materials for upgrades. Bound By Blades is in development for iOS, Android and Steam.
Features in this build
This update hits a lot of areas with small tweaks and additions to improve the overall feel.
Animated Screen Transitions
New animated fading screen while transitioning to different areas
New Reflect Rune
The rune has a chance on blocking to reflect projectile attacks back at bosses
New Progress Crafting Window
While crafting, there is now a progressing crafting bar to display silly humor by the Blacksmith as he crafts your weapon and shows when it’s ready!
Rank and Times set on Battle Menu
Following with how we already rank and record time for your runs, we now save them and show you your best ranks directly on the boss menu
Small quality of life updates to improve the loot and randomization systems, limiting the max of one item that can drop, and increasing the amount of loot per boss.
We’re aiming for Kickstarter and we need all the support we can get to succeed!
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And last, you can wishlist BBB on our steam store page
The main focus of this update was building a more robust tutorial system to teach each aspect of the game. We have also added in more animations for the...
The next developer update for Bound By Blades, adding in VFX for Teo, new UI for battle, dialog revisions and more.
The next update for Bound By Blades is up, showing a bunch of improvements for both increasing immersion and bringing a stronger focus to PC.
New update adding Gallow and a few of his animations in, New Music and SFX, and a Battle Chest. Next update focusing on updating all features to be more...
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