Here's the first gameplay footage of Bloodhound, taken from inside the ship. It's also the first look at the menu system, objectives, and minigames. The electrical system aboard the Bloodhound has been upgraded, resulting in better lighting. Feel free to share your thoughts!
Bloodhound gameplay 1
Allready creating a good athmosphere, but lightning and texture/shader effects seriously need an upgrade.
Otherwise the really nice enviroments will just remain looking dull, gray and flat.
Are you using lightmapping at all?
At this stage in development, I've spent little time on lighting. No lightmapping, no shadows - yet. Once I upgrade to Unity Pro, those tasks will get more attention.