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Blade Ballad is an experimental kinematics driven melee game, where you have precision control over the swing of your blade, which attacks procedurally. Combat prioritizes skill, timing and coordination, instead of stat superiority. It also introduces a straightforward construction system that employs triangular shapes rather than the typical voxel-based approach.

Description

This is an early demo (macOS), so it's more for playtesting. That being said, it's pretty stable and has most of the core systems for a video game in place.

Preview
Blade Ballad 0.2.0 Demo - macOS
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