After resource-exploiting companies destroyed the forestial town of Apex City, it is up to you, lone Apexian to take the role of mayor and to rebuild Apex from the ground up! Combining mechanics from city builders such as SimCity and from roguelites such as The Binding of Isaac: Rebirth, Apex Revenge is a fun, comedic, highly replayable city builder designed for accustomed planners and newbie players alike. Each time you play, you start with a power-up and a disadvantage. What will you build? (Graphics WIP)
This week, watch me furiously implement a clock, something to let the player take a breath, and occasionally, play with a controller (although why would...
devlog 4: letting residents sleep. finally
This week in Apex Revenge development: Lots of lore-related sh*t I can't talk about without spoiling the entire plot of the game. And also the todo list...
devlog 3: major procrastination, disorganization and a lack of sleep
This devlog talks about how the game's engine progressed, how its soundscape evolved, and how its cheater playerbase got a treat(?)
devlog 2: engine, main menu, cheating, music, and horse movies?
You can now try out the game! ^w^ Also, there's Lua and better money management.
devlog 1: lua, money, first demo, and existential dread
Here's a short explanation of the game and what are the plans for it!
devlog 0: welcome to apex revenge!
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