Alkahest is a unique game in which you take the role of an aspiring alchemist working on the Magnum Opus - the discovery of the Philosophers Stone, and the acquisition of eternal life. As you sell your own mixtures, potions and elixirs, you learn more of alchemy and unlock more intricate and useful ( or useless) instruments. As your knowledge expands, so does your shop, attracting more and more important visitors and expanding your influence over the village in which you've set up shop - and the world as a whole. Create custom named Potions, and create your own Recipes. Explore a system of moral choices and "factions". Fund and help equip expeditions to The New World, increasing your range of ingredients. Help people in need of your aid, ranging from a rat infestation to eternal life. Build up a name for yourself amongst the villagers and the Town Criers, be it good or bad. Upgrade your shop with new rooms and stunning new equipment (or something to that effect).
In this article Tom talks about what's been happening these past few weeks in the world of Alkahest, including potion sell by dates, table upgrades and...
progress update
In this dev-update Tom talks about the entirely reworked brewing mechanics along with the new ingredients and order board!
new brewing, new ingredients and new order board!
In this dev-update sami, our head of art, talks about the new shops and more!
shops, tables (and automobiles)!
Igor talks to us about the story and updates us on the progress of the Alpha.
concept art and stories!
In this update Tom tells us what the teams been up to for the past few weeks and briefly discusses the future for Alkahest.
saving and loading, music, settings and release plan!
In this update Tom shows us a video of Alkahest in its current state, and updates us on the direction this game is going in.
expanding your shop and auto crafting.
Here Tom talks about the bank mechanics, the potion history archive, auto crafting and table upgrades.
banks, potion creation archive, table upgrades and auto crafting!
Here Igor talks about some story elements and the current plans for the research mechanic.
story and research mechanic
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