Bluish-Green Productions GameMaker Help
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In the 1950s, the American cognitive psychologist George Miller carried out a famous experiment in the history of brain science. Miller, interested in the capacity of the human brain’s working memory, set out to measure it. Miller’s striking conclusion was that the capacity of short-term memory cannot be defined by the amount of information it contains. Instead Miller concluded that the working memory stores information in the form of “chunks” and that it could hold approximately seven of them. Those "chunks" are theorized to be any abstract form of information. 16 Partitions is a challenging game based on this information. A pattern of rectangular blocks will be flashed for an amount of time (less time in hard mode!). You will need to recreate the pattern to advance. Controls are intuitive as you swipe a block to divide it in half either horizontally or vertically.
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Premium GameMaker tutorials for free - Learn to use the program while making actual games
Train visual memory in a simple game style. In the game there are images of ancient card decks and a brief historical reference on these decks.
Black and white image creation tool. Includes 6 unique drawing tools! Save creations as 640x480 PNG files.
Hexsweeper is an iteration on the classic Minesweeper game, played on a hexagonal globe. The globe prevents the player from seeing the entire state of...
Dragon Memory is a multi platform memory matching game with very polished graphics and music. It has a lot of fun levels with increasing difficulty. A...
This allows artists to create virtual portals into their artwork to display it for all to see in Virtual Reality.