Vorb is a cutting edge engine being developed by Regrowth Studios for use in their current project, Seed of Andromeda, and future projects. It is intended to be distributed in the future for independent development teams to utilise. The engine is written in C++, and allows for scripting via Lua.
We have a brand new developer update blog post for you all. The blog covers topics from game design and programming work to a new web service that will...
development summary - 8th august 2015
A quick rundown on the new Screen Space Ambient Occlusion method used in Seed of Andromeda to make the game even prettier than it already was! The blog...
ssao in soa
Today we bring you a blog discussing how we have implemented Bloom, and how it will affect the visuals of the game! We hope you like the look of it, we...
bloomin' bloom
There are lots of interesting things in this weeks Developer Update, including displacement mapping, new generation, a new Gas Giant, faster meshing...
developer summary - 4th of july 2015
In this blog Ben shows how to create complex heightmap terrain for planets with procedural generation, using a variety of noise functions and a YML file...
procedural heightmap terrain generation
Matthew discusses the principles of design in Seed of Andromeda. Topics covered include Challenging vs. Punishing Gameplay, Immersion, Difficulty Curve...
principles of design
Development update for the week of June 6 2015, detailing what the team has been working on since the demo release.
developer summary - 6th of june 2015
We have just finished a bug fixing round for the 0.2.0 demo and it is now released on the website for you all to download!
0.2.0 demo released!
Ben, Lead Dev, and Matthew, Designer, of the SoA dev team sit down and discuss the vision for the game, and what is in store for the future!
the vision for seed of andromeda
Space Engine has such cool stars. Wouldn't it be great if we had cool stars too? In this tutorial you will learn to create realistic stars that follow...
procedural star rendering
Hello everyone! If you take a quick second to look away from your brand new smart watches, you may notice that you’ve spent a ton of money on a watch...
developer summary - 18th of april 2015
The title sounds scary, but I assure you that you can do this too! In the main storyline for Seed of Andromeda the player crash-lands on Aldrin, which...
procedural gas giant rendering with gpu noise
This week we look at a new set of models and animations from Andreas as well as some normal maps he has made. We also show off the first iteration of...
seed of andromeda developer summary - 4th april, 2015
The first in the Developer Delving series, today we discuss how mining will be implemented in Seed of Andromeda. We'll cover the mechanic of mining itself...
excavating earthy goodness
There's lots of good stuff in this Dev Summary, namely some new engine changes, animations, and a new voxel mapping scheme!
seed of andromeda dev summary 21st march 2015
Well, would you look at that, its time for another "weekly" development update! I promise they will become weekly, but due to most of the work being back...
seed of andromeda development summary january 14th, 2015
A quick update on the progress for the 0.2.0 update, coming later this year.
0.2.0 development status update
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