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Raycasting Game Maker

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The Raycasting Game Maker is a free easy to use game editor that creates simple raycasting games in the style of Wolf3D. The finished game needs only...

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RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your...

CopperCube

CopperCube

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CopperCube is an editor for creating 3D games and 3D websites, as windows or Mac OS apps, as Flash or WebGL websites, or Android apps.

GameStudio A8

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New generation of the GameStudio game development suite. A8 brings enet for better network performance, Nvidia Physx for more stable physics and more...

Doom Engine

Doom Engine

GPL

The Doom engine is the game engine that powers the id Software games Doom and Doom II, as well as Raven Software's titles Heretic and Hexen, then finally...

Open Game Engine

Open Game Engine

GPL

The Open Game Engine (OGE) is a project to create a fully featured game engine, including graphics, physics, input, networking, scripting and much more...

OpenSpace3D

OpenSpace3D

L-GPL

OpenSpace3D is a free software suite for the development of interactive real-time 3D projects. It allows you to create interactive 3D scenes without entering...

Brahma

Brahma

Proprietary

Brahma is a 3D game engine with a rather retrofuturistic design, intended for small studios and solo developers. It's being written from scratch in C...

X-Ray Engine

X-Ray Engine

Commercial

The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR...

Quake Engine

Quake Engine

GPL

The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now...

M.U.G.E.N

M.U.G.E.N

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M.U.G.E.N, a 2D fighting game engine, originally released in 1999. M.U.G.E.N is designed to be highly customizable, allowing very fine control over each...

zGameEditor

zGameEditor

MIT

zGameEditor: The rapid development solution with a tiny footprint. Create games that have a small distribution size using procedural content. The game...