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Pale Coins Demo 1.3.0

The new Pale Coins Demo version 1.3.0 is now available.

Pale Coins has been polished and improved over the last few months by adding quality of life changes, better sound design and lots more.
In this article I want to cover the recent changes and where to find the demo.


Battle


Major changes

  • 3D Sounds
  • map items
  • new main menu screen
  • entrance to the Marin Passage is available
  • crafting items is now a thing
  • new intro sprites
  • a cat in the outlaw camp!!!
  • Steam page overhaul

Explore


Minor changes

  • VFX improvements for several spells and environmental effects
  • less mana costs for starting spells
  • NPCs react to certain events
  • improved the movement of NPCs
  • new weapons, armor and artefacts
  • option to change the HUD
  • improved transparency shader for trees and bushes
  • combat trainer is now available for combat skills
  • alchemy items are available
  • new NPCs
  • signs are placed where the demo ends

Skills


Bugfixes

  • fixed an issue, where summing missiles sometimes crashed the game
  • fixed damage calculation of certain modifications
  • limited the view for wide screens
  • fixed some translations
  • fixed gamepad issues
  • show notifications above other UI elements


All in all, I am very happy with the current state and the development of the last few months.

Make sure to check out the demo here: Pale Coins Demo
In case you want to get notified as soon as Pale Coins releases, or support the development, please wishlist Pale Coins on Steam: Pale Coins


Thank you so much for reading and have fun playing.

See you in the next update and have a great day,

Lukas

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To keep from from pixel being distorted when camera changes wxh do you use a shader to keep it together or just simply have texture interpolation on?

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