Wings of Prey
Combat SimWings of Prey is based around the large-scale aerial combat and ground military operations of World War II. Players can participate in some of the war’s...
The Dagor Engine is a 3D engine used mainly by Gaijin Entertainment for its own video games as it is a proprietary technology so far. The original version of the engine was developed by Gaijin Entertainment and in 2005 they set up the separate company Dagor Technologies for continued development. Therefore, Dagor Engine is owned by Gaijin. Currently the engine incorporates technology such as the Meqon and PhysX physics engines and is up to version 4.0 since War Thunder.
Dramatically improves the graphics and creates destructible environment technology. The engine includes NVIDIA’s GameWorks and WaveWorks technologies.
o NVIDIA GameWorks technology: allows for the introduction of larger destructible objects to the game: wall fragments, ruins, large structures and entire buildings will all react to in-game ballistic physics. Players now have the ability to destroy an enemy’s cover or create new firing positions, changing the dynamics of tank battles.
o NVIDIA WaveWorks technology: generates incredibly realistic waves and foam effects for oceans, seas, rivers and lakes which will also factor in wind strength and direction.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Wings of Prey is based around the large-scale aerial combat and ground military operations of World War II. Players can participate in some of the war’s...
Play as the gorgeous gunsword-wielding treasure hunter Ayumi as she carves a path of destruction through a mysterious and dangerous island. While rich...
Ren'Py is a free, 2D, and cross-platform engine that helps you make story-based games including visual novels and simulation games. It uses a scripting...
zGameEditor: The rapid development solution with a tiny footprint. Create games that have a small distribution size using procedural content. The game...
The Open Game Engine (OGE) is a project to create a fully featured game engine, including graphics, physics, input, networking, scripting and much more...
The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR...
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now...
The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...