Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.
Finally here comes the Outerra Tech Demo, together with the alpha release of our game Anteworld. It features a complete, real scale planet Earth that...
outerra anteworld alpha demo released
A video with International Space Station and a descent to Earth surface.
iitsec, iss and ddg-96
A video and screenshots with Apache AH-64 helicopter flying over the Outerra lands
apache helicopter
A trip in Himalayas with Lukla airport and flying and driving in mountains
himalayas trip
A video of close fly-by of Earth, with head-up display and embedded Google maps.
earth fly-by
Spline road tool extended to handle different road types - dirt roads.
dirt roads
Integrating spline-based vector data overlays into the engine, allowing for roads and runways embedded seamlessly into the terrain.
integrating vector data - roads
A method of recording in-game HD videos without the large impact on frame rate as with an external video capture software.
in-game hd video capture using real-time yuyv-dxt compression
Latest info about the development of the planetary engine
outerra engine progress
First test of vehicle physics in the engine. Gaz 66 truck whizzing down the bumpy slopes.
first vehicle physics test
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