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Add job Report Artist wanted for Stellaris mod at Anywhere

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Chalk on

We're currently developing a Stellaris mod (see at Forum.paradoxplaza.com or Steamcommunity.com) that's in early access - currently in v0.0.2 (Alpha 2). Some of the features we're planning require custom graphics (Race portraits, event pictures, etc), and none of the current team members have enough art skills to create the needed assets.

Current team:
Merku: Writer, Creative Lead, PR
Chalk: Coder, UI, UI Art
Zak: Coder

Obviously, this being a mod, there will be no compensation, but hopefully being a part of an ambitious mod is enough. We'd prefer somebody that enjoys playing Stellaris, but required skills is the ability to (as closely as possible) emulate the Stellaris art style in order for the new assets to integrate seamlessly into the game. Skype is also compulsory.

Details about the mod:

Stellaris - Awakening is an ambitious content and balance mod. The purpose of the mod is to expand on or tweak existing features, or add new features (including new events, traits, edicts, crisis, etc).

Current version: v0.0.2 (Alpha 2)

Current features:
* ALL traits were scaled up and all positive traits were recoloured from green-blue to green to support tiering system
* 19 completely new traits with custom icons
* 36 unique new Ruler traits, complete with custom icons
* 11 traits were expanded into being 44 traits with a new tiered trait system that scales exponentially. This allows empires to specialise a lot more with more radical buffs and debuffs
* Increased total number of allowed traits from 4 to 8, and increased trait points from 2 to 20 to support the tiering system

Planned features:
* Enhance core gameplay by adding greater diversity in traits, ethos, and general game depth.
* Add more event chains, especially for mid and late game
* Development government-based politics
* Development of sector politics (interplay between empire and sector control)
* More flavor for characters; rulers in particular
* More end game crises
* Racial dispositions; mammalians generally pro-mammalian, anti-arthropod, for example
* Planetary yield diversity (more diversity; tailored to type)
* Expanded economy
* Spaceports defense specializations to make them more effective defensive tools; balanced by upkeep
* Expanded and reworked technologies
* Custom empires and races (both Fallen and otherwise)
* New race portraits for all categories
* More diverse backgrounds
* More flag emblems and patterns

To Apply

Send portfolio with at least 5 examples of your skills to chalkvandm@gmail.com