Statusreport
Things done so far:
Weapons:
- Luger (needs some tweaking)
- Knife (well, lol ok xD)
- MP40 (finished)
- STG44 (finished)
- M1 Thompson SMG (needs some tweaking, i have made a mistake with the thompsonclip...)
Panzerfaust (has a long cooling down)
Sten MK2 (just the model, rest needs to be done)
Every weapon has reloading.
Enemys:
SS Elite Guard (Selfweapon is the Sten)
Heavy Trooper (Selfweapon is MP40)
I also switched from Kuroks base to "Vanilla Quake", because the Kuroks QC is a mess and Reloading weapons can be done much easier (Sorry MDave xD)... And it makes more fun to code the stuff by myself...
To-Do List:
- More weapons (Colt, BAR, Kar98k, FG42 Scoped and maybe the M1 Garand)
- playermodel(s)
- the feature to use the foot to kick
- weaponpickups
- switch mapformat from Q1BSP to HLBSP
- HUD, GFX, enginemodification...
- get a beer ;)
Thats all so far..
And just for the fun, here is a old multiplayer gameplay with frikbots from the old "kurok based mod":
could you upload wolfenstein arcade with the kurok engine??
=)
He would have to make them both at the same time, which is to much work.
actually he switched from kurok to vainilla quake, i´m asking for the one he made before he switched engine (see the video above)
sorry, but no..
The Kurok based MOD is outdated already and not really worth the upload.
Just wait for the new Quake based one ;)
ok =).
i hope the download is our christmas present =)
i think you will need to have dumber bots on the psp version, because i've played "Quake Arena" homebrew on the psp, and man, its sooooo hard to shoot them with that psp analogic !
and will you have that cod-like zoom/aim ?
Please, say yes, it would be a nice feature to add !
iron sights will take out the wolfenstein feeling
awsome game!!!
Good Game!
Cant wait for the release :D